If you want to play a game with levels generated on-demand by a quantum computer, then you are in luck. Since it is #gamescom2025, we are doing just that!
But you can also play it at home in your pajamas
www.roblox.com/games/941695...
I'm around today and tomorrow if anyone wants to catch up.
I'm around today and tomorrow if anyone wants to catch up.
Since I'll speak about our game whose level generation runs on-demand on a real QPU, we'll be turning the live QPU generation on this afternoon. Check it out!
www.roblox.com/games/941695...
Since I'll speak about our game whose level generation runs on-demand on a real QPU, we'll be turning the live QPU generation on this afternoon. Check it out!
www.roblox.com/games/941695...
Generative AI and (most) Procedural Content Generation are not the same thing.
(I should make a video about this...)
Generative AI and (most) Procedural Content Generation are not the same thing.
(I should make a video about this...)
Whoever gets this job will probably have to collaborate with me. Whether you see that as a pro or con is up to you.
jobs.unibas.ch/offene-stell...
Whoever gets this job will probably have to collaborate with me. Whether you see that as a pro or con is up to you.
jobs.unibas.ch/offene-stell...
www.quantumgamejam.org
www.quantumgamejam.org
More on MOTH:
mothquantum.com
Event info:
quantumgamejam.org
#mothquantum #quantumgamejam #Roblox #SpaceMoths
More on MOTH:
mothquantum.com
Event info:
quantumgamejam.org
#mothquantum #quantumgamejam #Roblox #SpaceMoths
We use quantum circuits to do image manipulation effects, embedded in a digital paint tool.
It's all free and open source. A perfect basis for your next quantum hackathon!
scirate.com/arxiv/2509.0...
We use quantum circuits to do image manipulation effects, embedded in a digital paint tool.
It's all free and open source. A perfect basis for your next quantum hackathon!
scirate.com/arxiv/2509.0...
Thank you to everyone who joined us, and to our partners Onward Studios, IBM Quantum, IQM, and VTT.
→ www.roblox.com/games/941695...
Thank you to everyone who joined us, and to our partners Onward Studios, IBM Quantum, IQM, and VTT.
→ www.roblox.com/games/941695...
- Computational quantum physics (Prof. @gppcarleo.bsky.social)
- Quantum information theory (Prof. @qzoeholmes.bsky.social)
- Sublinear algorithms for big data analysis (Prof. Michael Kapralov)
Link below👇
- Computational quantum physics (Prof. @gppcarleo.bsky.social)
- Quantum information theory (Prof. @qzoeholmes.bsky.social)
- Sublinear algorithms for big data analysis (Prof. Michael Kapralov)
Link below👇
If you want to play a game with levels generated on-demand by a quantum computer, then you are in luck. Since it is #gamescom2025, we are doing just that!
But you can also play it at home in your pajamas
www.roblox.com/games/941695...
If you want to play a game with levels generated on-demand by a quantum computer, then you are in luck. Since it is #gamescom2025, we are doing just that!
But you can also play it at home in your pajamas
www.roblox.com/games/941695...
#Gamescom2025 #mothquantum #MMO #QuantumComputing #onwardstudios
#Gamescom2025 #mothquantum #MMO #QuantumComputing #onwardstudios
journals.aps.org/prl/abstract...
I was sat on this result for a couple of years but as you can see in the acknowledgements sometimes I need to be told three times to get things done (and sometimes I need to be asked more than three times, sorry @kenbrownquantum.bsky.social)
journals.aps.org/prl/abstract...
I was sat on this result for a couple of years but as you can see in the acknowledgements sometimes I need to be told three times to get things done (and sometimes I need to be asked more than three times, sorry @kenbrownquantum.bsky.social)
scirate.com/arxiv/2508.0...
A short review of the kinds of methods used in procedural generation of content for games, and how fault-tolerant quantum algorithms could be used to enhance them.
Daniel will also present this soon at the IEEE Conference on Games.
scirate.com/arxiv/2508.0...
A short review of the kinds of methods used in procedural generation of content for games, and how fault-tolerant quantum algorithms could be used to enhance them.
Daniel will also present this soon at the IEEE Conference on Games.
We talk about the generative system used to create levels in our game, but also about how we can also use it for remixing the music too.
mothquantum.substack.com/p/quantum-mu...
We talk about the generative system used to create levels in our game, but also about how we can also use it for remixing the music too.
mothquantum.substack.com/p/quantum-mu...
Read more here:
substack.com/inbox/post/1...
#mothquantum #MMO #Gamescom2025 #QuantumComputing #onwardstudios
Read more here:
substack.com/inbox/post/1...
#mothquantum #MMO #Gamescom2025 #QuantumComputing #onwardstudios
Visit the MOTH stand (FO52g, Hall 10.2) to play our Roblox game powered by live quantum-generated levels, and see how we're applying Quantum Reservoir Computing to procedural content generation.
Let’s talk future of gaming. Aug 20–24, Cologne.
We’re debuting the first multiplayer game served on-demand by a QPU.
Catch us at Hall 10.2 | Stand F052g (hosted by MiTale) and explore the future of persistent, quantum-powered gameplay.
Schedule a meeting on Gamescom Biz or swing by!
#QuantumGaming #GameDev
We’re debuting the first multiplayer game served on-demand by a QPU.
Catch us at Hall 10.2 | Stand F052g (hosted by MiTale) and explore the future of persistent, quantum-powered gameplay.
Schedule a meeting on Gamescom Biz or swing by!
#QuantumGaming #GameDev
So I asked Chat GPT to write a speech. Sure enough, it started with the same line
So I asked Chat GPT to write a speech. Sure enough, it started with the same line
arxiv.org/abs/2505.18265
arxiv.org/abs/2505.18265
We apply quantum reservoir computing to the task of learning and generating levels of Super Mario Bros, and analyze what exactly it is about the generated levels that we like the look of.
Then, like any 10 year-old, we end up on Roblox.
arxiv.org/abs/2505.13287
We apply quantum reservoir computing to the task of learning and generating levels of Super Mario Bros, and analyze what exactly it is about the generated levels that we like the look of.
Then, like any 10 year-old, we end up on Roblox.
arxiv.org/abs/2505.13287
bsiegelwax.substack.com/p/the-dungeo...
bsiegelwax.substack.com/p/the-dungeo...