I know there is an option for including specific folders with e.g. globbing patterns
What about the exporting resources option?
docs.godotengine.org/en/stable/tu...
I know there is an option for including specific folders with e.g. globbing patterns
What about the exporting resources option?
docs.godotengine.org/en/stable/tu...
I think they look fantastic and really shows the joy you have for making them
Do continue!
I think they look fantastic and really shows the joy you have for making them
Do continue!
Wouldn’t want something like:
(Reorder) (Indice) (Delete)
Rather
(Indice) (Reorder) (Delete)
Wouldn’t want something like:
(Reorder) (Indice) (Delete)
Rather
(Indice) (Reorder) (Delete)
Can’t wait to finish the whole thing up
Can’t wait to finish the whole thing up
However I would recommend for rain to use particles in any case
Assign its position to the camera position
youtu.be/jWFXJcKZPcg?...
In terms of fog shaders overlays is pretty much your best option
godotshaders.com?s=Fog+2d
However I would recommend for rain to use particles in any case
Assign its position to the camera position
youtu.be/jWFXJcKZPcg?...
In terms of fog shaders overlays is pretty much your best option
godotshaders.com?s=Fog+2d
Both disabling visually - and through builds
docs.godotengine.org/cs/4.x/tutor...
docs.godotengine.org/en/stable/cl...
No need for a fork
Both disabling visually - and through builds
docs.godotengine.org/cs/4.x/tutor...
docs.godotengine.org/en/stable/cl...
No need for a fork
A grown man will cry tonight in refactoring beauty…
A grown man will cry tonight in refactoring beauty…
As in when pressing enter it’s presented as “[ENTER] To name your world Ancard”
When empty it changes to
“[ENTER] To generate a random name of your world”
As in when pressing enter it’s presented as “[ENTER] To name your world Ancard”
When empty it changes to
“[ENTER] To generate a random name of your world”