dechowdev.bsky.social
dechowdev.bsky.social
@dechowdev.bsky.social
Could it be that you need to have the resources included in the build?

I know there is an option for including specific folders with e.g. globbing patterns

What about the exporting resources option?

docs.godotengine.org/en/stable/tu...
Exporting projects
Why export?: Originally, Godot did not have any means to export projects. The developers would compile the proper binaries and build the packages for each platform manually. When more developers (a...
docs.godotengine.org
December 1, 2025 at 12:34 PM
Its not about the “prettiness” of the work… its the way it makes you feel

I think they look fantastic and really shows the joy you have for making them

Do continue!
November 1, 2025 at 5:41 PM
Yes but I meant in case of reordering the icons as actions next to the indice

Wouldn’t want something like:
(Reorder) (Indice) (Delete)

Rather
(Indice) (Reorder) (Delete)
October 29, 2025 at 12:09 PM
Even putting the index number next to the reorder might even be a good idea as such the functionality of the array entries are condensed to one side
October 29, 2025 at 9:44 AM
Remember doing something similar where I shot a raycast from the player to the cover point and then from the “exit” of that cover (opposite of hit) to the ground to get the direct opposite position placement for the enemy unit
October 22, 2025 at 11:01 AM
Love the theme - I have a prototype ready

Can’t wait to finish the whole thing up
October 1, 2025 at 8:14 PM
In terms of 2d effects I have limited experience

However I would recommend for rain to use particles in any case

Assign its position to the camera position

youtu.be/jWFXJcKZPcg?...

In terms of fog shaders overlays is pretty much your best option

godotshaders.com?s=Fog+2d
How To Create Rain in Godot 4 using the GPU Particles 2D Node
YouTube video by Single-Minded Ryan
youtu.be
September 28, 2025 at 2:01 PM
Aaaaayyyy - forgot that 🥺😭😭

A grown man will cry tonight in refactoring beauty…
September 16, 2025 at 6:15 PM
This combined with a free floating code window 👌✨😌
September 16, 2025 at 2:31 PM
What about making the prompt stateful?

As in when pressing enter it’s presented as “[ENTER] To name your world Ancard”
When empty it changes to
“[ENTER] To generate a random name of your world”
September 8, 2025 at 4:09 PM