decaying.games
Right now busy with a full-time consultant gig I can't talk about.
Making a vending machine game full-time when that's done.
For other things me: @deekej.bsky.social
Swedish. He/Him
And it looks like yes! (nodes are dynamically connected based on their prerequisite upgrades)
And it looks like yes! (nodes are dynamically connected based on their prerequisite upgrades)
Maybe in the material itself?
Maybe in the material itself?
Still just trying stuff out, but honestly thought I'd have a harder time getting to even this point.
Still just trying stuff out, but honestly thought I'd have a harder time getting to even this point.
I was wondering when this would start to happen more broadly, given the increased amount of devs documenting their work like this.
I was wondering when this would start to happen more broadly, given the increased amount of devs documenting their work like this.
I don't bite, but I might give you a prototype to playtest haha
I don't bite, but I might give you a prototype to playtest haha
The bigger backside image is so pixelated hahahaha
But I know I'm the one to blame for that, not the merch company 😂
The bigger backside image is so pixelated hahahaha
But I know I'm the one to blame for that, not the merch company 😂
Also discovered and fixed some other misc bugs in the process, good stuff.
Also discovered and fixed some other misc bugs in the process, good stuff.
This kind of camera swooshing could get really fun when I have time to put in more effort into this!
This kind of camera swooshing could get really fun when I have time to put in more effort into this!
Next up, I think it's time for some exploratory work on better camera transitions... 🎥
Next up, I think it's time for some exploratory work on better camera transitions... 🎥
Still PLENTY to do regarding avoidance, them actually doing idle things while at a point, adding paths for NPCs just walking past, etc.
Still, progress!
Still PLENTY to do regarding avoidance, them actually doing idle things while at a point, adding paths for NPCs just walking past, etc.
Still, progress!