Deadbug Projects 🎮Wishlist Paddlenoid 🎮
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deadbugprojects.bsky.social
Deadbug Projects 🎮Wishlist Paddlenoid 🎮
@deadbugprojects.bsky.social
Tiny indie game studio working on Paddlenoid. An fun block breaker to play with a friend. Join the playtest on Steam here: https://tinyurl.com/yc6wn9fh
In Paddlenoid, you're stranded on an alien planet, with only your trusty escape pod to help you get back home...

And, really, that's all there is to it 😅

#indiegame #gamedev
November 19, 2025 at 3:50 PM
Paddlenoid in 20 seconds:
- Escape an alien planet using your escape pod
- Tilt your screen to guide the pod
- Discover secrets
- Defeat bosses
- ... And ignore the crystals!

#gamdev #indiegame
November 17, 2025 at 5:15 PM
Now that we've got a trailer up, it's time to finalize the press kit.

After working on the game for so long it's actually weird to see it all summed up plainly like this 😊

#indiegame #gamedev
November 15, 2025 at 5:05 PM
Now I'm just slacking off in DaVinci 😅

#gamedev #indiegame
November 7, 2025 at 2:29 PM
The later levels in Paddlenoid are a little more frantic and require some strategy as well. Get to the crystal before you run out of blocks!

Wishlist here: store.steampowered.com/app/2789390/...

#gamedev #indiegame
November 6, 2025 at 1:49 PM
Some gameplay from one of the jungle themed levels. The powerups are respawning, adding tot the chaos 😊

#gamedev #indiegamedev
November 5, 2025 at 2:15 PM
We just finished up the Paddlenoid playtest in preparation of the demo release next month. Here's the results: 223 playtesters in total. 20 actual players and 7 feedback forms. AMA.

#gamedev #Steam
November 4, 2025 at 4:16 PM
Part play through of City level 4. Preparing for a release comes with much self-doubt and a rethinking of everything. Luckily, I think it has improved the game a lot! 😊 - Paddle mechanics are more 'traditional' and more fun! - Also, look at those impact animations 😊

#gamedev #indiegamedev
November 1, 2025 at 12:17 PM
Two ways to control the paddle. Classic (left), like Arkanoid, where the position on the paddle is the deflection angle and Tilting (right), where it deflects naturally but you can tilt for control.

What works best?

#gamedev #indiegamedev
October 31, 2025 at 4:05 PM
🚨 Thanks playtesters! Your feedback helped a lot! But we have to wrap it up soon to prep a - slightly shorter - demo release. Can't keep offering the entire first episode (10 levels + boss!) for free 😅

Please repost for visibility!

#GameDev #indiedev

store.steampowered.com/app/2789390/...
October 24, 2025 at 10:07 AM
This is actually a really fun game 😊 Increased ball speed a little and added a tail to the ball so it's easier to follow.

Now the only thing left is to get some wishlists going!

#indiegame #gamedev

store.steampowered.com/app/2789390/...
October 21, 2025 at 11:48 AM
Here's some brutally honest gameplay of my upcoming game, Paddlenoid. Think you could do better? Join the playtest!

The playtest version will be open until I launch the (shorter) demo.
store.steampowered.com/app/2789390/...

#IndieGameDev #gamedev #screenshotsaturday
October 18, 2025 at 2:48 PM
Just a random thing for other indie devs to get screenshots for Steam.

Here's a tiny Powershell scripts that takes a screenshot every 5 seconds. Just play your game and after a couple of minutes check the harvest😊

#gamedev #indiegamedev
October 10, 2025 at 7:22 AM
A post for the Numberphiles. Here's where we are with Paddlenoid right now.

Do you think we'll make 40K C++ LOC before release?

#gamedev #indiegamedev
October 1, 2025 at 3:02 PM
Yep, these are all the game files for Paddlenoid 😊

Lightning fast, no loading screens on any hardware.

Also, p2companion.exe... I dare you to run it 😈 (It's in the playtest)

#gamedev #indiegamedev
September 25, 2025 at 12:20 PM
Thinking about making some laptop stickers out of some the artwork for Paddlenoid. It does look it would really work 😊
September 23, 2025 at 1:46 PM
Is it an app? Is it a website? It's Paddlenoid in Emscripten! 😊

Just playing around a little to see if it's possible. Maybe this is a good way to release a demo...
September 15, 2025 at 2:01 PM