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dctechart.bsky.social
DC
@dctechart.bsky.social
Video game dev, techart experiments, and a bit of random
https://www.artstation.com/undertow
Haha, right?! There was soo much in there that I could have added a dozen more timecodes too and it wouldnt have been enough.
August 13, 2025 at 6:24 PM
I have wasted way too much time building UI for games I never finished making, but it is fun to tinker with! I always try to focus on the main gameplay first now.

Yours is looking good though, nice work!
August 8, 2025 at 8:02 PM
Yeah, i'd agree, last part particularly feels too slow. The left arm feels a bit off too, like it might be broken and just swinging around with momentum.
The rest is good though!
August 8, 2025 at 7:57 PM
Looking good!
Is it alpha masking by distance, or normal blending? Or a mix?
August 8, 2025 at 7:50 PM
Its funny how boring and flat it is when you use the real height values, isnt it? 😆

Cool to see the exaggerated version though!
August 8, 2025 at 7:46 PM
I would agree for the first half, but like others have mentioned it gets a bit too slow, or maybe drawn out after that. Couldnt bring myself to finish it.
August 8, 2025 at 4:50 PM
Good to hear!! 😀
March 26, 2025 at 9:40 PM