Darius Bouma ➡️ GPC 2025
dbouma.bsky.social
Darius Bouma ➡️ GPC 2025
@dbouma.bsky.social
Rendering Engineer at Traverse Research
Crazy how fast time flies by.. For me personally, the ability to do shader prints and validation once bindless was in place, was probably one of the biggest QOL improvements I could've ever dreamed of 😄
September 8, 2025 at 12:40 PM
Congratulations!
May 14, 2025 at 1:32 PM
Very impressive! Can't wait to see more details on the tech that was cooked up 👀
May 6, 2025 at 9:40 PM
Looking great! Anything in particular that resulted in such a performance uplift?
February 26, 2025 at 8:40 PM
Very nice work!
January 31, 2025 at 9:52 AM
Our entire bindless abstraction for both vulkan and dx12 is built on templates, and has been running very stable for quite some time already.
November 6, 2024 at 1:11 AM