Davo
davo.bsky.social
Davo
@davo.bsky.social
Designer & Creative Engineer. Exploring how to build interactive artifacts using web technologies & pretty shady integrations. Blender super nerd. Cloud & local computing enthusiast.
A cube map (sometimes known as "sky box") made with Figma assets. Directly fetched with a custom worker I made with Cloudflare.

This is one of the easiest ways to get something cool running using the most simple Three.js code template.
May 3, 2025 at 8:49 AM
Made this scene using SunCalc + Sky shader from @threejs.org. It simulates a full day of interactive sunlight.

Cube maps in high-res, w/ an AFR method. Runs at 60-80fps, super unoptimized.

Thanks @mrdoob.com and all the contributors of #threejs for 15 years of open source development.
April 23, 2025 at 10:43 PM
As part of my initiation in the WebGL space, I offer you a messy John Conway's Game of Life, on a custom extruded geometry.

Not perfect, but it such a final boss for me, of everything that I think I understood about WebGL, but I really didn't. #threejs
March 11, 2025 at 1:42 PM
Dolly. Made with #threejs & #animejs (anime.js beta)
March 10, 2025 at 2:19 PM
This is my era of Transitionable Geometry.

There are no shortcuts for making something performant, flexible and dope. I literally built and iterated exploring every possible way to build this component.

It has a Hamiltonian Path of trade-offs.
And I think I found the way.
March 4, 2025 at 5:37 PM
Made a pretty realistic Spring with controllable coils, tension and resistance.

Made with #threejs
February 16, 2025 at 3:51 PM
In previous iterations, I managed to get pretty close using an arc-based interpolation.

But I’m looking for a more generalized solution that allows me to truly control bounded/mapped interpolations between open planar meshes to close ring meshes.
February 6, 2025 at 10:40 PM
Never been this close to solve my complex interpolation problem.

The solution seems to be emerging by intuitively combining bones with conformal mapping equations.

5 bucks to Cauchy–Riemann.
February 6, 2025 at 10:32 PM
WIP: Made a layout engine. It’s called Organica.

- Auto Layout features based on the Cassowary Constraint Solving algo.
- Custom easing curves.
- Uses FTrig for Fast Trigonometry fns.
- Comes with a Transitionable operator to handle transitions between layout mutations
January 30, 2025 at 3:26 PM