Dav
davids91.bsky.social
Dav
@davids91.bsky.social
Software dev, wants to be in gamedev soon. Attempted humor.
Currently doing a voxel Raytracing engine:
https://github.com/Ministry-of-Voxel-Affairs/VoxelHex

Check it out!
Happy Halloween Bluesky!
Thank you for the inspiration @teamcherry.bsky.social ✨✨✨
October 31, 2025 at 4:05 PM
U mean the successor of this?
October 27, 2025 at 6:54 AM
I kinda get why mental health is a struggle for content creators 😅

I had to postpone video upload a week, and my INSOLENCE resulted in losing the support from the youtube algorithm I built up over 5 months 🙄

Is quantity and timing THAT MUCH more important, than quality?
August 10, 2025 at 10:10 AM
I don't usually share images like this, BUT..
I leave funnies in browser tabs to share later, and leave them on if there's no purpose for the screen;
But this I couldn't because every time I look at it I CACKLE for MINUTES,
and I couldn't work like that 🧹
I just had to share
July 11, 2025 at 8:30 AM
My other monitor distracted me, So I had to improvise
June 19, 2025 at 8:58 PM
Wow! Making LOD working manually is harder than I thought..

Have some debug videos while I struggle ✨
June 14, 2025 at 8:44 PM
The eyes(?) of regret
April 24, 2025 at 2:02 PM
Finally seeing some #voxels again!
It's not perfect, or uh working, BUT it's progress at least!
April 8, 2025 at 2:23 PM
Well these pesky bugs aren't gonna find themselves.. if you were wondering this is the Minecraft example model.

Tbh it's kinda bitter to rebuild, but at least it's because of a great improvement promise!

Meanwhile, buckle up, because imma post some trippy debug renders!
April 7, 2025 at 5:34 PM
Part 2! Any idea what this will be?
#voxel #voxelart #3D
March 19, 2025 at 2:21 PM
Something's a cookin
#voxelart #voxel #3D
March 18, 2025 at 11:53 AM
Sparse 64 trees are the successor of Spares octrees.

Thank you for the tip kind discord comrade! I'll be sure to dwell on this; Further prolonging lighting and shadow implementation.. T✓T

In the end it is better to have a stable base to build upon, rather than fancy features! Or... Is it??
March 17, 2025 at 6:28 AM
My vision became cubey haha

Presenting the village converted to a smaller resolution of itself In my #voxel engine #3D
March 3, 2025 at 10:12 AM
Introducing Multiple Level of details in my #voxel engine! Implementing #3D mip maps were hella interesting! Can't wait to do a yt video about it!
February 24, 2025 at 4:55 PM
Debugging can be freaky on the GPU..
February 21, 2025 at 10:25 AM
Testing data streaming to GPU and playing around with camera intrinsic parameters :)

You can listen to my story here:
www.youtube.com/watch?v=ytru...

More videos coming soon! ;)
February 20, 2025 at 6:07 PM
Introduce yourself with games!
February 16, 2025 at 12:36 PM
My toddler, at the exact moment I put down the food we agreed he would have in front of him
February 15, 2025 at 11:49 AM
Ladies and gents;
I present to you:
*Drumroll*
The gaycube
February 13, 2025 at 8:27 AM
Debugging is quite colorful when you're working with the GPU!
February 10, 2025 at 9:39 AM
I have upgraded the office defense perimeter! Just in time too!
February 3, 2025 at 8:02 AM
There are always some bugs surfacing when implementing new features.. gotta keep strong >•<
January 28, 2025 at 10:12 AM
There were a few bugs still..
* transformers theme starts on kazoo *
January 27, 2025 at 7:53 AM