David Gaider
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davidgaider.bsky.social
David Gaider
@davidgaider.bsky.social
Co-founder and Creative Director at summerfallstudios.com. Canadian game dev who escaped the winter and is now living in Melbourne, Australia! He/Him
My favourite screen cap of @whatkatydid.bsky.social from the Summerfall Discord today. ❤️
October 29, 2025 at 6:28 AM
And this culminated with an appearance by Our Dark Lady in Malys today. Because why not? 😅

To the real Sarah, should you ever see this: we're very sorry. We adore you. Your Summerfall shrine is kept tidy, I swear. ❤️
October 23, 2025 at 11:48 PM
Our Dark Lady Sarah slowly got midnight black eyes and black tears... and then Benjamin Ee gifted us one month with a lovely painting to go above our Dark Lady Sarah altars.
October 23, 2025 at 11:46 PM
Then someone googled "Sarah" and, I swear, grabbed the pic of a random named Sarah - and she became Our Dark Lady Sarah. Every time we made a decision, we'd all intone "Praise Sarah" or "Praise our Dark Lady Sarah".

I think this is a real person, somewhere. I suspect she would be very confused.
October 23, 2025 at 11:45 PM
This is my happy place.
September 26, 2025 at 1:17 AM
Finally received the Australian Writers Guild award for 2024, and gosh its kinda pretty. 🥰
May 26, 2025 at 11:36 PM
I got a lot of characters from shows I don't watch, but mostly? Yes, I am primarily a nerd. Very insightful, quiz. You got me. 😅
May 20, 2025 at 12:27 AM
Had the last session of our 3 1/2 year D&D campaign today, an epilogue to wrap it all up. My players bought me this beautiful laser-cut DM board as a thank you present. Which… I had to find by following a bunch of clues. 😄
May 18, 2025 at 1:31 PM
wait what

are you kidding me?!? 😱
May 16, 2025 at 5:56 AM
This was due in large part to Elie, who was now on board as a co-founder. They wanted to help the industry grow in Australia, you see, and saw our studio as a great start to that. I'll always be eternally grateful for their confidence, as honestly? Without them Summerfall wouldn't be here either.
April 25, 2025 at 5:44 AM
Another bit of serendipity: Liam was off at GDC lining up early meetings with publishers, and through a friend word of our interactive musical reached Austin Wintory.

Austin had been toying with an idea for a game with interactive music already, so when he heard this he was eager to get in contact.
April 25, 2025 at 5:40 AM
Fortunately, the grant meant we could get office space and hire some key staff. Among them: Troy Ferguson, our chief engineer, and Benjamin Ee, our lead artist. Both of them are amazing people I'm lucky to work with still and, man, what a relief to have skills other than writing on the team now. 😅
April 25, 2025 at 5:39 AM
On the work front, the game idea was coming along. We had a plan for a story involving Greek gods - initially called "Idols" and then later "Chorus". Film Victoria was delighted by our pitch and they eventually agreed to give us a grant. Honestly, without them? Summerfall would never have happened.
April 25, 2025 at 5:37 AM
The Road to Summerfall - Part 6

Picture it: it's early 2018 and I'm returning to Melbourne again. As I walk out of the airport, it's a blistering 40C outside - it was -25C in Edmonton when I left. I'm jet-lagged, delirious, packed for a long stay, and wondering "how the f is this going to work?"
April 25, 2025 at 5:32 AM
The Road To Summerfall - Part 5

So here I was, headed to GCAP in Melbourne in late October of 2017 - on my birthday, in fact. Liam wasn't going to have time to chat during the conference, as he was running it, but I was also attending Pax Australia on the weekend. So we'd get a chance to talk then.
April 19, 2025 at 9:49 AM
You know that meme, with the horse drawing that starts off amazing and then turns into a stick figure? Well, that in reverse is the Wheel of Time, for me.

To be fair, S1 wasn't stick-figure worthy. Just mediocre, like a budget series from 2001. S2 was great. But S3? I just finished it and... wow. 😍
April 17, 2025 at 10:19 AM
The Road to Summerfall - Part 4

I need to back up the timeline a bit. Remember when I left BioWare at the start of 2016, I said "within a year, I was on my way"?

Technically, I was *already* on my way. I just couldn't have known it at the time. And it started with my trip to GaymerX3 in San Jose.
April 17, 2025 at 4:45 AM
The Road to Summerfall - Part 3

I haven't talked a lot about the two years I spent at Beamdog (between 2016 and 2018) mainly because, well, ultimately nothing came of it. I worked on two projects, both of which ended up cancelled. Still, I think the time I spent there was ultimately worthwhile.
April 15, 2025 at 1:48 AM
The Road to Summerfall - Part 2

I guess the best place to start is with leaving BioWare. Right off the bat, I'll say I enjoyed working there - a lot. Until I didn't. I started in 1999 with BG2 and ended in 2016, 2 years after shipping DAI and after spending a year on the game which became Anthem.
April 14, 2025 at 4:29 AM
The Road to Summerfall - Part 1

I spoke to a friend recently, and the subject of the games industry and all the recent layoffs came up. He said, "I guess there's going to be a lot of new studios starting up, then!" ...to which I gave him my best Cassandra snort, as that's a ridiculous thing to say.
April 13, 2025 at 9:18 AM
The first rounds of the fight, the players have been fighting against their nemesis' allies. They're holding their own. Then the first extra group arrives: the demilich Iriolarthas, who the party started to work with earlier but then screwed him over and destroyed his phylactery. He's pissed.
April 6, 2025 at 10:08 AM
Had one of those DM moments during tonight's climactic final battle in our D&D game: do I fudge my roll for drama's sake, or let the players get away with something completely unexpected, which unravels my whole plan?
April 6, 2025 at 10:00 AM
Three hours of printing out and pasting together this bad boy, along with all the counters I need for the enemies, and I think I'm finally ready for the final battle tomorrow. The end of a 3-year D&D campaign, here we come!
April 5, 2025 at 3:03 PM
visual representation:
April 4, 2025 at 3:09 AM
Now, these pics are not my miniatures. I've only a few left now, but I went to TOWN. I bought so many. I even picked up Blood Bowl halflings (since I could now) and modded them. Had a halfling hero I added onto a pegasus. This was my glorious "I paint miniatures" nerd era, all to create this army.
March 16, 2025 at 9:26 AM