Dasug
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Dasug
@dasug.de
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Web Developer, Space Elf (星界シリーズ) and Train enthusiast. Fan of all sort of other things.

Also on Mastodon: https://mastodon.improved-madness.de/@Dasug
Bridged to Bluesky as @Dasug.mastodon.improved-madness.de.ap.brid.gy
I've been using it for a few months, it's really nice not having to remember the full path for everything.
September 23, 2025 at 12:49 PM
There's so much cool stuff below the map. This one was a one-time boss fight from the Archon Quest if I remember correctly.
Probably my new favorite #GenshinImpact screenshot :D
July 12, 2025 at 11:10 PM
The dome looks even more ominous from this random patch of water I found below the map. Kind of reminds me of Archeron's Horizon of Existence from #HonkaiStarRail.
#GenshinImpact
July 12, 2025 at 10:52 PM
Looks like it's the night kingdom (or rather the nightkindom-ish area the Traveller sees in a dream if I remember correctly). I've lost my portable waypoint that I set up in here a while ago, so it's good to be back :-)
#GenshinImpact
July 12, 2025 at 10:38 PM
2pc sacerdos + 2pc cloud might be worth going for, but I really don't have any good cloud pieces currently. I was going after the KQM guide that said it's more important to get good substats in Gallagher than set boni, but I guess as always I'll need to do more farming 😅
July 12, 2025 at 8:25 PM
Hi, thanks for the tips :-)
Since 2pc sacerdos gives the same 6% speed as 2pc hackerspace does, it should be interchangeable. 4pc cloud passerby only gives a single skill point per fight, so that doesn't really seem worth it to me 😄
July 12, 2025 at 8:22 PM
(I was flying around Ochkanatlan high up in the sky and hit a teleport barrier which brought me back to Springvale. The skybox and the fog effect took a little while to revert.)
July 9, 2025 at 9:04 PM
I still wouldn't be able to beat difficulty 6 with that but I think it would feel a lot less bad.
June 25, 2025 at 11:45 PM
What I think would make it okay for me would be:
- Remove 0 Energy restriction
- Change boss selection so that there's more than one team that can realistically beat them
- Add a difficulty tier between 5 and 6 as well as between 6 and ”6 in 60s“.
- Move 2nd feather reward down in difficulty
June 25, 2025 at 11:43 PM
The very slightly more efficient artifact farming method is nice. Unless you've got a huge bunch of fragile resin laying around, you'll probably only get like 10 extra artifacts per patch which is basically nothing, but I guess basically nothing is still better than nothing 🤷
June 25, 2025 at 11:19 PM
At least you don't need to beat difficulty 6 for anything but the weapon skins that you lose after 6 weeks anyways so at least you're not really missing out. You do miss out on a pretty valuable artifact reroll feather if you can't beat difficulty 5 though, which is already really hard...
June 25, 2025 at 11:15 PM
Starting with 0 energy is just not fun and completely unnecessary.
The bosses Hoyo selected require whale-level investment in three specific teams to beat the difficulty 6. If you don't have even one of them, it becomes impossible or extremely hard (there's always someone that somehow manages it C0)
June 25, 2025 at 11:08 PM
Overall it felt a little better than the absolute train wreck that is Imaginarium Theater since you can actually choose which characters you want to use instead of having to make do with whatever completely unfunctional teams RNG gives you, but it still felt pretty bad.
June 25, 2025 at 11:01 PM