Currently working on a game for Mangolei Entertainment 💻
[bridged from https://peoplemaking.games/@daschoe on the fediverse by https://fed.brid.gy/ ]
1/4 of a sine wave, but converted to uint16 :meowDizzy:
1/4 of a sine wave, but converted to uint16 :meowDizzy:
I also reglued the UFO that someone shot off (good job).
#hiscore #arcade #RetroGaming #flipper
I also reglued the UFO that someone shot off (good job).
#hiscore #arcade #RetroGaming #flipper
Or the book I found yesterday "Theorie der Fragebogen" (theory of questionnaires), which seems to be more about graph theory than actual questionnaires or […]
Or the book I found yesterday "Theorie der Fragebogen" (theory of questionnaires), which seems to be more about graph theory than actual questionnaires or […]
Say hi to @ultrawipf and me at stall 176 and try his force feedback system or play or listen to floppy music.
https://maker-faire.de/maker/openffboard-floppymusic/
#makerfaire #makerfairehannover #openffboard #floppymusic
Say hi to @ultrawipf and me at stall 176 and try his force feedback system or play or listen to floppy music.
https://maker-faire.de/maker/openffboard-floppymusic/
#makerfaire #makerfairehannover #openffboard #floppymusic
I've decided that I really don't like the cut 3D model. Yes, the seams are placed more or less strategically, but some pieces seem to be scaled wrong. And there is this corner in the front just missing […]
[Original post on peoplemaking.games]
I've decided that I really don't like the cut 3D model. Yes, the seams are placed more or less strategically, but some pieces seem to be scaled wrong. And there is this corner in the front just missing […]
[Original post on peoplemaking.games]
We're building a Computer Space at HI-SCORE!
This is the project which we reference: https://www.printables.com/model/873690-computer-space-replica-arcade-full-size-cabinet
#RetroGaming #hiscorehannover #computerspace
We're building a Computer Space at HI-SCORE!
This is the project which we reference: https://www.printables.com/model/873690-computer-space-replica-arcade-full-size-cabinet
#RetroGaming #hiscorehannover #computerspace
[Original post on peoplemaking.games]
[Original post on peoplemaking.games]
Adds a custom displayable which acts like text, but will truncate (cut off) and/or shrink words that won't fit inside the available space otherwise.
Get it on itch.io
@renpy@discuss.tchncs.de
#renpy #vndev #indiedev
Adds a custom displayable which acts like text, but will truncate (cut off) and/or shrink words that won't fit inside the available space otherwise.
Get it on itch.io
@renpy@discuss.tchncs.de
#renpy #vndev #indiedev
So, upon popular request I've integrated a typewriter-effect. All characters can have individual audio files […]
[Original post on peoplemaking.games]
So, upon popular request I've integrated a typewriter-effect. All characters can have individual audio files […]
[Original post on peoplemaking.games]
It took me embarrassingly long because I had the wrong IP set...
And somehow, the reference to the client did not work, so I put it all into the Pawn blueprint. It is not pretty, but as far as I can tell with my bare minimum Python server, it works.
#unrealengine5
It took me embarrassingly long because I had the wrong IP set...
And somehow, the reference to the client did not work, so I put it all into the Pawn blueprint. It is not pretty, but as far as I can tell with my bare minimum Python server, it works.
#unrealengine5
https://youtu.be/k-zMkzmduqI?si=dxQJrgsA02Q8jcbg
I've only watched the first two hours, but still learned how to improve stuff and realized some mistakes I've made in my project.
https://youtu.be/k-zMkzmduqI?si=dxQJrgsA02Q8jcbg
I've only watched the first two hours, but still learned how to improve stuff and realized some mistakes I've made in my project.
[Original post on peoplemaking.games]
[Original post on peoplemaking.games]
✅ fixed and broke lighting and passthrough several times (then gave up with one wall being pitch black)
✅ basic controller interaction with actors
✅put the whole thing into a git project so have save […]
✅ fixed and broke lighting and passthrough several times (then gave up with one wall being pitch black)
✅ basic controller interaction with actors
✅put the whole thing into a git project so have save […]