DarkJune
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darkjune.sandling.party
DarkJune
@darkjune.sandling.party
Founder of non-profit community-driven organization "Shade of Singularity". Software Engineer, Performance Engineer & Middle Game Developer.
If you will encounter any issues with those libraries - let me know as well. I will fix them ASAP, though repos is actively in use, so doubt there is much of them.

Probably will be even less once guides for each of them will be rolled-out.
January 20, 2026 at 9:02 AM
Another thing is community extension over RiptideNetworking (copyright @tomweiland.net) - RiptideToolkit: github.com/Shade-of-Sin...

It also fully supports modding!
Though we are in need of advancing Riptide ecosystem for prototyping, so creatives can focus on content more than on game core :D
GitHub - Shade-of-Singularity/RiptideToolkit: Community Toolkit for RiptideNetworking. Supports C# modding.
Community Toolkit for RiptideNetworking. Supports C# modding. - Shade-of-Singularity/RiptideToolkit
github.com
January 20, 2026 at 8:32 AM
Our GitHub: github.com/Shade-of-Sin...

I grew tired from games not supporting mods, so here is Unity Engine extension (a.k.a. Foundation Library) which provides it: github.com/Shade-of-Sin...

Developed with performance in mind - no need to sacrifice performance over code quality & maintainability
GitHub - Shade-of-Singularity/Eclipse: Service-based moddable engine for Unity, with cutting-edge performance, for any game or application.
Service-based moddable engine for Unity, with cutting-edge performance, for any game or application. - Shade-of-Singularity/Eclipse
github.com
January 20, 2026 at 8:32 AM