Darkhax
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darkhax.dev
Darkhax
@darkhax.dev
Full time game modder. Author of too many mods. Modding everything. Gay married to @jaredlll08.bsky.social
CurseForge and Noxus are hosting a mod of the year contest together, and they are accepting nominations! None of my mods are eligible, but many of your favourites are! Check it out, and submit your nominations here: mod.curseforge.com/minecraft-mo...

#minecraft #mcdev
November 19, 2025 at 7:42 PM
Dark Paintings just got darker! Featuring 9 new fall themed paintings by the incredible Absolem Jackdaw and Foreck!

#mcdev #minecraft #pixelart
October 10, 2025 at 10:23 PM
SpookyJam returns! Join us in celebrating the fall season with our annual Minecraft mod jam!

spooky-jam.com/events/2025

#mcdev #minecraft #modding
October 1, 2025 at 8:22 PM
After countless hours of development Botany Pots has been ported to Minecraft 1.21.1! Thank you to everyone who joined to beta tests and gave feedback!

Downloads are available on CurseForge and Modrinth!
#minecraft #mcdev
August 21, 2025 at 5:48 AM
Did you know there is a public beta for Botany Pots 1.21.1 on my Discord? Come check it out at discord.darkhax.net!

#mcdev
June 21, 2025 at 4:55 AM
CurseForge is rolling out a new feature that makes it easier to download and manage data packs! These packs will be automatically loaded for every world using a mod like Open Loader!

This currently supports Minecraft 1.21.1 and will be coming to more versions later on.

#mcdev @curseforge.com
May 19, 2025 at 7:47 PM
I think I may be here a while... #mcdev
April 14, 2025 at 6:08 PM
I've released another new mod! Simple Loot Viewer is a lightweight mod that lets you view loot tables in game! It supports many categories of loot, including mobs, chests, fishing, and archaeology. It also syncs data with servers and has plenty of config options!

#mcdev
April 8, 2025 at 10:06 PM
As a little treat for those who made it this far, the mod also has an undocumented alchemy system that can be fully automated using vanilla mechanics. I was going to include it in the guide book after you collect all three crops, but ran out of time for the modjam.
March 10, 2025 at 1:24 AM
I also took inspiration from the "Three Primes" of alchemy. Each crop tries to incorporate aspects of a primary element into the mechanics and visuals.
March 10, 2025 at 1:24 AM
You can now unearth the bounty of a bygone era with my new Primordial Harvest mod, available now on CurseForge and available soon on Modrinth!

www.curseforge.com/minecraft/mc...

#mcdev
March 10, 2025 at 1:24 AM
Taking a break from other projects to work on something for the ECJam. The theme is synergy. My take on the theme is a bit out there, but it's been fun to work on. #mcdev
March 8, 2025 at 12:38 AM
Botany Pots now have an optional harvest tool slot that will be used to harvest the crop. Enchantments like Fortune will result in more drops, and Efficiency will speed up growth by 5% per level! I also added some overlays when the slots are empty to help players navigate the GUI.

#mcdev
February 27, 2025 at 6:40 AM
Improving the performance has been a major goal of this rewrite. I've cleaned up the pot logic, and implemented caching all over the place.

Here's a comparison of 32k hopper pots growing and exporting items (6.7ms), compared to 32k vanilla hoppers doing nothing (7.6ms).
February 25, 2025 at 11:38 PM
Finally got around to adding Botany Pots for different brick types. Hopper pots also got a visual upgrade, making it clearer which pots have a hopper upgrade.

#mcdev
February 25, 2025 at 11:38 PM
Here's an example of the issue from a bug report I made in 2019. I am guessing this is what you ran into.
February 16, 2025 at 1:41 AM
Also a bonus tip, Forge will mark any class, field, or method with an annotation if it only exists on the client. You can reference these to know when it is necessary to check the physical side before using the code.
February 16, 2025 at 12:47 AM
Here is an example with all the suggestions applied. The if condition will fail on a dedicated server, leaving that branch of the code untouched. Feel free to ask if you have any questions about it.
February 16, 2025 at 12:42 AM
They're just normal iron blocks, but they have a tint applied to them in the crop file. I chose iron blocks because textures with less saturation tint better but you can use any block in your custom crops. This example has offsets on the blocks, and a red lectern.
February 13, 2025 at 8:41 AM
The upcoming Botany Pots 1.21.1 port has many new features and improvements, especially in rendering! You can override the biome color, apply a color to any block, or display a cube of any block texture. #mcdev
February 11, 2025 at 12:44 AM
I just released a new #Balatro mod in collaboration with @curseforge.com! The CurseForge Joker card gets stronger for each mod you install, gaining +10 chips for each mod! You can check it out and download the project from CurseForge!

www.curseforge.com/balatro/mods...
January 6, 2025 at 12:02 AM
Gilded Sherds has been updated to Minecraft 1.21.1! This update adds support for the new sherds found in the trial chamber, and adds several config options to help manage the mod and its recipes!

#minecraft #mcdev #minecraftmods
December 3, 2024 at 11:23 PM
The SpookyJam 2024 mod pack is now live on CurseForge! This has been a record breaking year for submissions, and there are so many new mods to explore!

www.curseforge.com/minecraft/mo...

#minecraft #mcdev #minecraftmods
November 22, 2024 at 3:03 AM
Just released a new Minecraft mod that adds Nyctography to the game! Nyctography is a writing system invented by Lewis Carroll in 1891 to help write in the dark. It's often used for puzzles in games, DnD, and geocaching, due to its cryptic appearance.

#mcdev #spookyjam #modfest #minecraftmod
October 22, 2024 at 11:07 PM
Just released a new Minecraft mod that adds a tooltip to the pattern selection buttons in the loom. I hope this QOL mod can make working with banners more accessible, especially for mods like Runelic that add custom fonts to banners.

#mcdev #minecraft #curseforge #modrinth
October 21, 2024 at 8:36 PM