darkeye.bsky.social
@darkeye.bsky.social
I think you're right to be skeptical; it just seems ridiculous. But that's exactly why I appreciate the decomp projects; having reverse-engineered source code can settle a lot of questions. I figured I should post the code for the other two I mentioned just for transparency's sake:
June 4, 2025 at 4:45 PM
I probably wouldn't believe it either without the code. But here's a picture from a more accurate emulator showing it too. From what I can tell, there are only three checks:
- the Zelda's hair one
- fish will always let go after 50 frames
- the bars in the Ganon's Castle escape sequence won't open
June 4, 2025 at 4:34 PM
They deliberately and specifically blew up Zelda's hair (there are multiple different variations of Zelda in the code, and it only affects the one that shows up in this cutscene). They even had to remove it for the GameCube versions. You can see the code responsible in the OoT decompilation project:
June 4, 2025 at 4:05 PM
Happy to announce the Majora's Mask decompilation project reached 100% completion for the US N64 version! Still tons of work to be done (other versions, more documentation, fixing fake matches, etc.), but an incredibly satisfying end to years of work. Thanks to everyone who has contributed to this!
December 11, 2024 at 3:44 AM
To be more specific, a dog must pass through points 9 and 11 (in that order) to finish the race. These numbers are a bit strange, because the racetrack has a total of 45 points! (3/4)
November 23, 2024 at 9:17 AM
As a result, if an Eeno is in the middle of submerging when it's time to combine, it will have a target scale of 15, which is 1500x larger than intended. If it absorbs other Eenos, it will grow into a Mega Eeno (6/6)
November 23, 2024 at 9:06 AM
When the Eenos start combining, the game usually sets this variable to 0.01, which is their normal scale. But, bizarrely, they specifically go out of their way *not* to do this when an Eeno is in the middle of submerging underground when they all start combining (5/6)
November 23, 2024 at 9:06 AM
The Eeno also has a variable that keeps track of its "target scale" when the split-up Eenos all combine into one. The Eenos that get absorbed have a target scale of 0 (which makes them shrink and disappear), while the large Eeno has a target scale of 2x the normal scale (3/6)
November 23, 2024 at 9:06 AM
The Eeno has a variable that tracks which frame in its animation it should do something with its snowball. This video shows that on frame 6 of its snowball making animation, the snowball appears in its hand, and on frame 15 of the throwing animation, the snowball leaves its hand (2/6)
November 23, 2024 at 9:06 AM
I made a mod that makes it so dogs that are actually in bad condition are magenta. As you can see, I picked up a dog that indicates it's in normal condition (since the text starts with "Rrr-Ruff!"), but when the race starts, you can clearly see it's in bad condition. (7/9)
November 23, 2024 at 8:56 AM
The dogs can either be in good, normal, or bad condition. They indicate this in their text; the text that starts with "Ruff!" indicates good condition, the text that starts with "Rrr-Ruff!" indicates normal condition, etc. (2/9)
November 23, 2024 at 8:56 AM
One last thing: to my eyes, it looks like Grezzo drew some inspiration from the glitchy Ocarina of Time stick when they were remaking the game for the 3DS. What do you think? (8/8)
November 23, 2024 at 8:45 AM
That explains why the sticks look different, but what would the stick look like if you fixed these glitches? Behold, the glitch-free stick. It looks...kind of boring? I can see why they kept the bug in place, since it looks pretty bland without it (7/8)
November 23, 2024 at 8:45 AM
When you change equipment in the pause menu, the image of Link can change as well. These are *not* static images loaded from the ROM; they are created dynamically by positioning Link's limbs using something called a "joint table", which tell the game how to rotate his limbs (5/8)
November 23, 2024 at 8:45 AM
The bug exists in the Deku Stick's display list, which are a series of commands sent to the N64 to draw the stick. One of those commands essentially tries to load a 16x16 pixel texture...but the Deku Stick texture is only 8x8 pixels! (2/8)
November 23, 2024 at 8:45 AM
Observant players of the N64 Zelda games may have noticed that the Deku Stick looks different between Ocarina of Time and Majora's Mask. You might think this is simply an artistic difference, but it's actually the result of a bug (1/8)
November 23, 2024 at 8:45 AM
The Gorman Bros. in Majora's Mask have unused animations for walking, running, and jumping. Ingo didn't have these animations in OoT; they were newly added in MM, but were never used.
November 13, 2024 at 11:40 AM
The male voice is pretty good too. I be in my girl's ear like: https://twitter.com/dvdfu/status/1770514293663899795
November 13, 2024 at 11:28 AM
The Inverted Stone Tower Wizrobe can also die comically high in the air
November 13, 2024 at 11:28 AM
The Wizrobe at the top of Snowhead Temple can also die in midair because of the same bug:
November 13, 2024 at 11:27 AM
If you backflip over this particular fence post in southwestern Termina Field, you can get Link completely stuck. All you can do is pause the game and wait for the moon to crash
https://twitter.com/SuperPodSaga/status/1614724222219354112
November 13, 2024 at 11:27 AM
Odolwa has this strange, partially-glitched animation that is never used in the final game. Hard to tell what they were going for with this one.
November 13, 2024 at 11:27 AM
POV: You're Ganon at the end of The Legend of Zelda: Ocarina of Time
November 13, 2024 at 11:26 AM
I discovered another obscure Wizrobe interaction recently; you can neutralize the Fire Wizrobe's attacks with Ice Arrows. Sadly, the reverse is not true with Ice Wizrobes, but it's still pretty cool.
November 13, 2024 at 11:26 AM
Might be old news to some, but you can destroy the Wizzrobe's illusions/ghosts with Deku Nuts. They play a sound effect that sounds extremely similar to Boos when you do so; I don't think this SFX appears anywhere else in the game.
November 13, 2024 at 11:25 AM