mini.gmshaders.com/p/readingmath
An overview of mathematics for programmers.
Demystifying the fancy math symbols so you can use equations from more sources!
mini.gmshaders.com/p/readingmath
An overview of mathematics for programmers.
Demystifying the fancy math symbols so you can use equations from more sources!
shader-slang.org/blog/2025/04...
shader-slang.org/blog/2025/04...
- "Real-time Markov chain path guiding for global illumination and single scattering"
- "Neural two-level Monte Carlo real-time rendering"
👀
- "Real-time Markov chain path guiding for global illumination and single scattering"
- "Neural two-level Monte Carlo real-time rendering"
👀
Alexey Panteleev is speaking tomorrow at 9:30am on how the new Cooperative Vector functionality in HLSL was used to implement the RTXNTC library. Start your week off strong!
schedule.gdconf.com/session/adva...
Alexey Panteleev is speaking tomorrow at 9:30am on how the new Cooperative Vector functionality in HLSL was used to implement the RTXNTC library. Start your week off strong!
schedule.gdconf.com/session/adva...
github.com/NVIDIA-RTX/R...
NTC exploits neural techniques to achieve 12-24x compression of PBR material textures with quality comparable or better than BC formats.
github.com/NVIDIA-RTX/R...
NTC exploits neural techniques to achieve 12-24x compression of PBR material textures with quality comparable or better than BC formats.
github.com/nvpro-sample...
github.com/nvpro-sample...
github.com/nvpro-sample...
github.com/nvpro-sample...
github.com/nvpro-sample...
github.com/nvpro-sample...
github.com/nvpro-sample...
github.com/nvpro-sample...