Danny Reynolds
dannyreynolds.bsky.social
Danny Reynolds
@dannyreynolds.bsky.social
Senior Game Designer @ Lucid Games
Previously on Star Citizen & Squadron42

Working on games for 10years +

Husband | Father | Gamer

Will be using BlueSky mostly to get my game dev fix and connect with as many developers as I can!
Finally got a bit of time this evening to add to this prototype
- Added a simple HUD to keep track of what object the player has captured
- Added a kill zone when the player falls
- Added fade in/out during room transition plus restart
#gamedev #indie #indiegamedev #prototype #gamemechanics
December 9, 2024 at 11:51 PM
Latest daily update:
- Added a room transition
- Created the ability to capture multiple objects at once and stack them on top of each other to reach higher platforms
#gamedev #indie #gamemechanic #prototype
December 7, 2024 at 12:36 AM
Had a spare hour this evening so I thought I would add some visual changes;
- Applied a colour change to the object when the viewfinder hovered over
- Added a flash effect when capturing/placing
- Changed the colour of the viewfinder on areas that cant be placed
#gamedev #indie #prototype
December 6, 2024 at 12:00 AM
Decided to switch over to GameMaker2 as I wanted to expand my knowledge with different engines. Had a couple of hiccups with collision but happy with how it's turned out. Now to expand on this mechanic and see where I can take it
#gamedev #gamemaker #prototype
December 5, 2024 at 11:21 AM
Recently played the game 'Snapshot' and really liked the idea of capturing objects within the world using a viewfinder. Then pasting them somewhere else in order to complete the puzzle

Over the weekend I thought I would try to replicate this feature in unreal. It's nothing fancy at the moment
November 24, 2024 at 11:58 PM