@chort-mischief.bsky.social is my main now.
You can find me elsewhere: https://lnk.bio/danizoar
I just need to figure out how to make render target unfiltered so I could add dither effect.
#gamedev #indiedev #unrealengine
I just need to figure out how to make render target unfiltered so I could add dither effect.
#gamedev #indiedev #unrealengine
My mom is not happy.
My mom is not happy.
I don't mean like data training, everything is clear on that in FAQ. I mean images used on the site like logo and ID example.
I don't mean like data training, everything is clear on that in FAQ. I mean images used on the site like logo and ID example.
Same goes for your "pixelart"
The least you could do is to be honest about it.
Same goes for your "pixelart"
The least you could do is to be honest about it.
You can get it yourself, it's free: strideh.itch.io/stridehs-hig...
There are 3 more texture packs (2 free and 1 paid), if you are doing something retro, this will be of use.
You can get it yourself, it's free: strideh.itch.io/stridehs-hig...
There are 3 more texture packs (2 free and 1 paid), if you are doing something retro, this will be of use.
I-I mean...
Arwoooooo
It's full moon, you guys.
I-I mean...
Arwoooooo
It's full moon, you guys.
Turning off fine detection makes it detect not by pixel but by object's bounds. If detected depending on player's direction player is moved away from the wall.
In the end there is actually less logic.
It works, it just works.
#GameDev #IndieDev #ClickteamFusion #MadeWithFusion
Turning off fine detection makes it detect not by pixel but by object's bounds. If detected depending on player's direction player is moved away from the wall.
In the end there is actually less logic.
It works, it just works.
#GameDev #IndieDev #ClickteamFusion #MadeWithFusion
Springtrap by fnuuybnuuy69
FNAF3 Map by Torres
Song: Lumi Athena - ICEWHORE!
Springtrap by fnuuybnuuy69
FNAF3 Map by Torres
Song: Lumi Athena - ICEWHORE!
I also found another prototype, but I don't think I'll share it. It has the same things I already shown, but less finished.
I also found another prototype, but I don't think I'll share it. It has the same things I already shown, but less finished.
I'll post more about it later, time to sleep.
I'll post more about it later, time to sleep.