Daniel González
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danielcreativity.bsky.social
Daniel González
@danielcreativity.bsky.social
Creative Director at @gametopia.bsky.social
Writter, game design and pixel art.
🌊 Play Verne: The Shape of Fantasy on Nintendo Switch and Steam.
I'm reading, reading A LOT about this 😁

#romanempire
September 11, 2025 at 7:45 PM
I really enjoyed living a quiet life with Lake, delivering letters and packages. Very nice, and with great stories. For me, it's refreshing to play/read stories from before social media and all the technology we have now. Great game by @gamious.bsky.social! 👏👏👏
September 9, 2025 at 5:15 PM
I really love this comic! (Uncanny X-Men 234)

My mind was totally hacked when I was a kid, so I'm all about X-Men 😁

#MarvelLegends #Xmen
September 5, 2025 at 3:15 PM
Working on our upcoming game. So much fun painting planets and moons!

#pixelart #pixelartist #indiegame
September 4, 2025 at 3:15 PM
Superb!

Sculpting in Time by Andrei Tarkovsky.
September 2, 2025 at 1:45 PM
The thread I wrote about creating narrative design is also available on our blog, where you can find more information if you prefer to read the full version.

➡️ https://buff.ly/ExqDE5q

#storytelling #videogamescript #indiegamedev
August 27, 2025 at 7:50 PM
It's always wonderful to read Alex Garland, you learn so much, and I think Annihilation is a really great sci-fi movie.

#scifi #scifimovie #screenplay #storytelling
August 26, 2025 at 4:05 PM
New addition and it's on fire!

#MarvelLegends #Xmen
August 22, 2025 at 4:15 PM
This is our workflow for creating narrative games that spark players' curiosity. We hope you found these design steps useful! What do you think? We'd love to hear your thoughts.
August 21, 2025 at 4:05 PM
8) From script to level design
We draw maps to ensure that the narrative and gameplay flow smoothly. Often we have to adjust parts of the script or redesign parts of the map to improve the narrative. We use Illustrator to create the maps and we paint the pixel art on them.
August 21, 2025 at 4:05 PM
7) Analyze the characters
Once the entire story is finished, we focus on each character for a final review. We want to ensure they all have their own agenda and motivations, undergo transformation, and serve the story. This review helps you fill in any holes in the plot.
August 21, 2025 at 4:05 PM
6) Interactive dialogues
Every dialogue has to serve the story, like presenting a problem, opening a new mission, or getting key information. We write the dialogue with all its options and decisions separately from the main script. We use Draw.io.
August 21, 2025 at 4:05 PM
5) Writing the video game script
When writing all the branches and possible endings, we focus on intention and obstacles—in other words, the conflicts the character must overcome to achieve their goal. Each scene must have its own. We use Final Draft.
August 21, 2025 at 4:05 PM
4) Worldbuilding
We create a comprehensive document detailing the world's rules and a timeline of events that occurred before the game begins. This information doesn't necessarily appear in the story, but it helps us to understand why things happen and ensures consistency.
August 21, 2025 at 4:05 PM
3) Outline
After the documentation comes the first step of the writing process: writing an outline. In my case, this means summarizing the story from beginning to end and reflecting the main events of the plot. To write the outline, we use Scrivener (@scrivenerapp.bsky.social).
August 21, 2025 at 4:05 PM
2) Exhaustive documentation
One of the main comments we receive from our players is that they like to learn new things while playing. That is our motivation for writing, but first, we need to read a large amount of material and search for information.
August 21, 2025 at 4:05 PM
1) Why do I want to write about...?
For us, it is essential to know why we want to tell a story In Verne: The Shape of Fantasy, I wanted to evoke nostalgia for the extraordinary, pay tribute to Jules Verne—who captured my imagination as a child—and introduce players to his works.
August 21, 2025 at 4:05 PM
A narrative game is primarily about telling a story that thrills the players. This is how we create narrative design for video games ⬇️
August 21, 2025 at 4:05 PM
The Time Masters movie (1982), designed by Moebius and written by René Laloux, is a fascinating animated sci-fi film. An absolute masterpiece!
July 24, 2025 at 4:20 PM
Roadwarden by @moralanxiety.bsky.social is one of the most elegant games I've seen in terms of art and narrative.
July 22, 2025 at 1:35 PM
Ghost of Tsushima is pure poetry.
July 18, 2025 at 4:25 PM
As time goes by, Bill Sienkiewicz's talent in bringing Frank Miller's nightmares to life in Elektra: Assassin just keeps getting better with every reading.
July 16, 2025 at 4:15 PM
All I wanna do is Nuuuuuukeeeeeee! 😍

#RobocopRogueCity
July 15, 2025 at 7:55 PM
Si te perdiste la charla sobre Narrativa de Videojuegos del LabDesign Open de @unir.net aquí puedes ver la grabación, donde muestro la metodología que uso para escribir los guiones de nuestros juegos.

📺 www.unir.net/evento/openc...

#storytelling #indiedev #narrativa #guion
July 14, 2025 at 7:58 AM
My June haul of films 🎥 😋

Yes, I'm guilty: I'm a huge fan of Dark City 😁
July 10, 2025 at 5:15 PM