Dane Madgwick
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dane-madgwick.bsky.social
Dane Madgwick
@dane-madgwick.bsky.social
Concept Art | World Building | Art Direction

Former Project Lead and SNR Designer @ Wētā Workshop

Dune • Blade Runner 2049 • Ghost in the Shell.• The Creator • Storm Raiders
Thanks Andy! I've played it pretty low-key for most of my career, but looking forward to sharing a backlog of work.
January 7, 2025 at 6:09 AM
Ahh thanks Gary!
January 7, 2025 at 6:00 AM
Race to the bottom - Warp Speed!
January 7, 2025 at 6:00 AM
Was pretty stoked with the modular dashboards we came up with.
January 7, 2025 at 5:46 AM
Yuussss! I love works that looked like it was a blast to create. A rare feat, congrats man!
January 6, 2025 at 8:34 AM
trusting that in time the micro efforts will pull me back to loving the work again. Great topic to bring up man.
January 5, 2025 at 4:10 AM
the Anxiety killer is horrible. For me its been the reason why I've succeeded in elevating my work and the reason for paralysis/self-sabotage. The only tools I have against it is trying to replace those intrusive thoughts with more powerful empowering ones. and...
January 5, 2025 at 4:08 AM
Ultimately If you feel you cant remove 3D from the workflow I feel the challenge is learning how to love it. For me it's learning to stream line the procedural nature of it to maximise creative control and keep my brain in design mode rather than problem solving the software.
January 5, 2025 at 3:49 AM
Really miss the 2D days. But I've seen in action co-workers who slide through this with ease. So trying to blunt force my way though those stages at speed, rather than mentally fighting the transition. Just get back to 2d ASAP.
January 5, 2025 at 3:36 AM
4- Switch gears with pace: going from pencil to 2d - sculpting - modelling - texturing and rendering back to 2d. Every time I switch, I lose so much energy.
January 5, 2025 at 3:36 AM