m∆shi
dandylion.dev
m∆shi
@dandylion.dev
dandylion.dev/portfolio
Design Technologist / Game Dev / NPC
ENG • 日本語
But if the content of the text is unsatisfying, it doesn't even matter how it looks, I'll just skip it entirely. I've come across that playing rom hacks, game jam submissions, etc.
January 31, 2026 at 3:33 AM
But even with these constraints I'm thinking about how even text could be presented in all sorts of ways. For example, I personally like a typewriter effect because it introduces some movement and interaction, but I understand wanting to breeze through text at a pace you can read.
January 31, 2026 at 3:33 AM
Reposted by m∆shi
if you don't know of him, joseph redmon is the creator of YOLO, the first one-shot object detection network. he was one of the biggest rising stars in ML and probably could have gotten any job he wanted. instead he quit CV entirely because he saw this coming
January 30, 2026 at 1:57 PM
It was silly, indeed! Had to run build task before just running run, and now running run runs - I'm not sure I get it just yet, but I suppose I ought to read more carefully.
January 23, 2026 at 7:19 PM
So far: I like Haxe, and the idea of being able to transpiling into all sorts of other languages for publishing on various devices is super cool. But I quickly ran into trouble with Ceramic itself following the docs to to import Aseprite. I'm giving the Discord a try, hopefully it's something silly.
January 23, 2026 at 6:55 PM
As divesting time fully from Unity proves a more long term goal, it's cool to see something that instead lets you export to Unity, to then export wherever. To be honest, I don't know what that means yet, but it sounds like it could be useful, maybe!
January 19, 2026 at 1:11 AM
The engine I'm learning, by the way, is called Ceramic!

ceramic-engine.com
Home - Ceramic
A cross-platform & open-source 2D framework
ceramic-engine.com
January 19, 2026 at 1:08 AM
When it gets like this, it's usually a sign that I need some kind of break, which I'm realizing I haven't had in a minute. Life stuff through December, followed by MAG, followed by a new thing at work, followed by ~wedding planning~ 😮‍💨
January 15, 2026 at 1:38 AM
I went to a few pixel art talks as well, by Syd Silberman, @isadora.codes and @saint11.art, and appreciated, too, the creativity we can access within constraints. I'm hoping to explore that more myself as I dabble in more projects.
January 13, 2026 at 1:56 AM
Some trends I notice: warm palettes, charming sprites, and a cozy typeface are what draw me in; synesthetic sounds, pattern recognition, smart dialogue, hints of worlds beyond what's onscreen are what make me linger.
January 13, 2026 at 1:56 AM
Yes I did and I loved it! I thought the characters were so charming, and the art was warm and inviting. It had me thinking how so many games with a touch of sci-fi lean into the dreary post-apocalypse, but it was so refreshing to see a robot in a bright island with healthy relationships 😅
January 12, 2026 at 6:46 PM