Dan Bullock
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danbullock.bsky.social
Dan Bullock
@danbullock.bsky.social
Designer of historical games (1979, In the Shadows, Bowie, & The Gods Will Have Blood) Game Design Deep Dive pod. Former Scarring Party bandleader. he/him 🏳️‍🌈
The first installment of the PENITENT design diary has been posted to BGG. I address incarceration as a design topic and a more sensitive approach. Subscribe for updates on the project. It will be crowdfunding in January with a limited run capped at 200 copies. boardgamegeek.com/thread/35942...
October 17, 2025 at 9:06 PM
Chicago ‘68 has finally arrived, and the complete package is stunning. Congratulations to @yoyoni.bsky.social and @ronengoldstein.bsky.social! Nothing quite like the feeling of your first published game🎉
October 9, 2025 at 9:03 PM
Def should have led with card images yesterday, lol😅
September 18, 2025 at 2:34 PM
Sample persona card and Iggy. The manager cards are still hideous, but Tony DeFries is just a gross person, lol.
September 17, 2025 at 9:07 PM
Sample remastered album and threat cards
September 17, 2025 at 9:07 PM
Anybody interested in trying an Andor prototype. Extra points if you're a publisher with a Star Wars license😅
June 13, 2025 at 7:32 PM
Getting excited for SD HistCon Second Front on Saturday? Lots of great demos, including the latest from @djackthompson.bsky.social , @volko.bsky.social, @markherman54.bsky.social. Paolo Mori will also showing off Battlefields of the Napoleonic Wars. Plenty worth checking out!
June 5, 2025 at 7:33 PM
To make it work, the game needed 1) a less cluttered game state and 2) a core loop that was easier grok. For cards, it meant making most events less specific. A card about a labor event in Colombia, would now be playable in any nation, but the flavor text would highlight the historic event.
December 31, 2024 at 4:29 PM
Now, I could substitute writing out Authoritarian and Democratic on the event cards and action menu with the icon, so players could discern at a glance both the game state and utility of a given card.
December 31, 2024 at 4:29 PM
To model governance, each nation had space for a leader card with unique abilities. It was excessive and too much info for testers. In subsequent plays, I axed these leaders and created events for a handful of figures. Governance became a token on the board which aligned w/ iconography elsewhere.
December 31, 2024 at 4:29 PM
Look what arrived in my mail today!
December 13, 2024 at 12:48 AM
Since no streaming service is interested in the best animated series in a decade, does that mean I can design a game for the IP?
December 1, 2024 at 6:48 PM
This weekend, I tried SNAFU's Operation Bollebank a few times. My first play ended with a devastating roll very early, but since, I've been able to progress a bit further with each play. Very intriguing solitaire design. The art is phenomenal.
November 18, 2024 at 7:02 PM
Is it to soon to tease my next Lock Horns project? If you ever wanted to explore where 18/19th century prison architecture, Quaker penal reform, and Vlaada’s GALAXY TRUCKER converge, then have I got a game for you.
August 20, 2024 at 9:06 PM
The last copy of The Gods Will Have Blood goes out today. Not too many bruises, and I learned a TON. I’m excited to have a vehicle to sign new designers and weird projects!
November 17, 2023 at 4:54 PM
A bit soon to post non-game-related material here but indulge me. This is a difficult life decision best left to social media polling. Fender Jazzmaster '61 reissue (left) or Music Man 2016 St Vincent (right).
September 19, 2023 at 6:55 PM