Daniel Schroeder
banner
dan5sch.bsky.social
Daniel Schroeder
@dan5sch.bsky.social
Making pretty pictures with GPUs

https://blog.danielschroeder.me/
Currently, all the light sources in my small-voxel renderer are dynamic (though without inter-object shadows). I didn't demo this in the new YouTube video, but somebody asked about it in the comments, so here's a quick example.
August 19, 2025 at 6:27 AM
Here's an update on my small-voxel renderer, inspired by the look of games like Doom and Quake. The work I shared last year focused on handling simpler environment geometry. Since then, I've greatly expanded the scope of what I can depict in this art style. More info in thread.
August 18, 2025 at 7:30 PM
Hello Bluesky! I'm developing a renderer that uses very small voxels and displacement mapping to modernize the retro aesthetic of games like Doom and Quake. I posted this elsewhere last May, but figured I'd upload the clip on here as well.

#voxels #gamedev #rendering
January 10, 2025 at 10:49 PM