Dan Waterfield
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dan-waterfield.bsky.social
Dan Waterfield
@dan-waterfield.bsky.social
Building stuff for humans.
// COMMIT
PROTOTYPE_25AA (2025-04-23)

- Added timer to beginning of level.
- Added total time to the end of the level.
- Allowed player to continue running upon landing from jump.

#indiedev #gamedev #godot
April 23, 2025 at 3:21 PM
// COMMIT
PROTOTYPE_25AA (2025-04-22)

- Added control prompts in menu.
- Added 'explosion' triggered by slam
- Added slam testing section to test level.
- Recoloured background.

#indiedev #gamedev #godot
April 22, 2025 at 3:20 PM
// COMMIT
PROTOTYPE_25AA (2025-04-15)
- Added brighter colours.
- Made bullets larger and circle.
- Allowed for dashing through bullets.
- Added 'guns' to firing enemies.
- Faster blood absorption.
- Disallow upward dashing while on floor.
- Added background shader.
April 15, 2025 at 3:20 PM
I've added this yellow line, so the player knows where the exit portal is. But I'm not sure if it's a bit clunky. Maybe there are other games that achieve this better. Any thoughts?

#indiedev #gamedev #godot
April 1, 2025 at 3:20 PM
Physics on all of the tiles in a TileMapLayer has been killing the performance. So, I've added a system that only 'activates' the physics on the outer tiles as you destroy them. Now I the headroom for more physics!

#indiegames #indiedev #gamedev #godot
March 27, 2025 at 4:20 PM
Godot continues to impress. The new embedded game window has been clutch when debugging my chunk manager.

#indiegames #indiedev #gamedev #godot
March 26, 2025 at 6:04 PM
Chromatic aberration + exponents = (fun?) eye strain.

#indiegames #indiedev #gamedev #godot
January 24, 2025 at 9:40 AM
Having fun with chromatic aberration and international orange today.

#indiegames #indiedev #gamedev #godot
January 23, 2025 at 9:49 AM
The environmental voronoi pattern now fades between patterns overtime. I'm pretty happy with it. Thanks to everyone who gave me feedback!

#indiegames #indiedev #gamedev #godot
January 22, 2025 at 10:06 AM
I like this voronoi pattern for the environment but I'm not sure if the constant changing is distracting. Any thoughts?

#indiegames #indiedev #gamedev #godot
January 20, 2025 at 10:20 AM
I think shaders have sent me mad with power.

#indiegames #indiedev #gamedev #godot
January 17, 2025 at 4:20 PM
Working on squashing and a squeezing. Oh and a little bit of lighting.

#indiegames #indiedev #gamedev #godot
January 15, 2025 at 4:20 PM
Shaders are still a dark art to me but I made a smoky background, so some might call me an expert.

#indiegames #indiedev #gamedev #godot
January 7, 2025 at 4:03 PM
He has arms and eyes now. Character design complete.

#indiegames #indiedev #gamedev #godot
December 14, 2024 at 10:59 AM
A twin stick shooter where both sticks shoot.

#indiegames #indiedev #gamedev #godot
December 13, 2024 at 10:56 AM
I made it pink and added aberration. That's a complete visual style right?

#indiegames #gamedev #godot
December 11, 2024 at 11:28 AM
now with movement.
December 9, 2024 at 10:20 PM