DamnedAngel - 8BitSaga
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damnedangel.bsky.social
DamnedAngel - 8BitSaga
@damnedangel.bsky.social
Retrocomputing addicted.
www.youtube.com/@8bitsaga
www.msx.org
July 13, 2025 at 2:10 AM
July 13, 2025 at 2:10 AM
July 13, 2025 at 2:09 AM
Grab MSX Tile Forge v1.0.0RC4 now on GitHub!

github.com/DamnedAngel/...

If you have any suggestion to be included in the tool before I settle on v1.0.0 let me know ASAP!

#opensource #python #gamedevtools
GitHub - DamnedAngel/msx-tile-forge: A Pallete, Tile, Supertile, Palette, and Map Editor for MSX, built with Python and Tkinter.
A Pallete, Tile, Supertile, Palette, and Map Editor for MSX, built with Python and Tkinter. - DamnedAngel/msx-tile-forge
github.com
June 18, 2025 at 4:01 PM
Quality-of-life features 😀:

- Resizable Minimap.

- Detailed Usage Analysis windows to track asset dependencies.

- Copy/Paste for tiles, supertiles, and map regions.

- Persistent Sessions: The app remembers your windows configurations and positions.

- Auto-loads your last project on startup.
June 18, 2025 at 4:00 PM
Get your assets in and out with total flexibility:

📥 Import tiles from ROMs, with a visual browser, fine offset control, and per-tile color assignment.

🖼️ Direct import Tiles and Palette from Images
June 18, 2025 at 3:58 PM
Powerful tools:

✨ Advanced Drag-and-Drop: move, swap (Ctrl) and Find & Replace (Alt) your assets.Works on colors, tiles, and supertiles.

🔗 Interactive Cross-Referencing: Instantly find where any asset (colors, tiles and supertiles) is used with one click.
June 18, 2025 at 3:57 PM
The core workflow is seamless:
🎨 Palette: 16-colors from the full MSX2 512-color range.

🖌️ Tile: SC2/SC4 8x8 pixel tiles, with FG/BG colors per row.

🧱 Supertile: larger blocks of tiles with user-definable dimensions (e.g., 4x4, 8x2).

🗺️ Map: Big/huge, zoomable, and pannable map with supertiles.
June 18, 2025 at 3:54 PM
The font in the image resembles the one from Intellivision. Was it on purpose?
October 28, 2024 at 12:03 PM
Exactly.
October 28, 2024 at 11:47 AM