Damjan Minovski
banner
damjanminovski.bsky.social
Damjan Minovski
@damjanminovski.bsky.social
Architecture / Art / Programming
OmniStep Blender Add-on - https://blendermarket.com/products/omnistep
-- https://omnistep.atair.cc --
Can't verify right now, as i am on vacation.. but probably a bit faster. In any case - the limit is more gpu throughput.. here on my laptop it starts to drop below 60fps with 10 Million Tris in EEVEE.. (Because it creates 5x more hidden geometry for the shaders)
August 2, 2025 at 5:36 AM
OmniEdge Add-on, WIP
Preparing some examples for the release (still a few weeks out).
Cycles renderings – not nearly as fast as EEVEE, but pretty...
#b3d #blender
July 20, 2025 at 5:06 AM
OmniEdge add-on, WIP
"Constant Screen Size" in action!
Shown here: three Starlink shells, GPS, GLONASS, Intelsat, Galileo, and Iridium.
All lines scale and animate entirely on the GPU in real-time.
#blender #b3d
May 25, 2025 at 8:32 PM
OmniEdge add-on, WIP
Small update: custom attributes can drive line size.
In this case, curvature is calculated in a separate Geometry Nodes setup, then read by the OmniEdge modifier. Preliminary UI layout also visible.
#blender #b3d
May 19, 2025 at 10:44 PM
OmniEdge add-on, WIP
Edges interact with shadows, reflections, etc.
Even better - Lights see them as constant-sized!

Outlines are slightly thinner, but it works. Sunlight shadows (since parallel) only show correctly in ortho cams. Can’t have it all...
#blender #b3d
May 11, 2025 at 8:24 PM
OmniEdge add-on, WIP update:
Now fully dynamic - no preprocessing, all in GeoNodes/shaders.
Outlines + sharp edge profiles + constant screen size + exponential falloff (prevents fat lines in the distance).
#blender #b3d
May 11, 2025 at 9:19 AM
OmniEdge add-on work in progress.
Screen-space billboards - also zero cost.
All real-time calculations are handled in an EEVEE shader..
#blender #b3d
May 4, 2025 at 8:37 AM
Screen-space lines with miters and UVs, zero cost. All real-time processing runs in an EEVEE shader.

Add-on will be called OmniEdge - and once set up, everything works without the add-on installed.
#blender #b3d
May 3, 2025 at 2:25 PM
One more try – 10× faster, 60 fps with 12k edges.
Screen-space edge scaling still the bottleneck..
GeoNodes file in comments (model excluded – belongs to id)
#q3dm6 #blender #quadrascan
April 30, 2025 at 9:12 AM
3D modeling like it's 1963.
Vector display for #Blender
Geometry Nodes / Shaders - File in comments
#b3d
April 26, 2025 at 11:31 PM
Something I built in the last weeks (from scratch) – the pressure control mechanism works really well..

Rhino + Grasshopper C# for the GCode, CNCjs / MKS DLC + Grbl as controller
March 19, 2025 at 12:06 PM
it will be in the next update! but i am a bit busy with work and other things.. and have to clean up a lot of code still - hope its out end of the month
February 8, 2025 at 12:39 AM
Experimenting with hybrid rendering techniques - getting closer to a consistent workflow. It's a mix of Blender Cycles and Stable Diffusion 1.5
January 17, 2025 at 12:49 PM
Another small showcase for modules (coming in v1.2)
This time Third Person in walk mode + Zoom + AutoFocus

The add-on parses the module folder on load, so everyone can add more modules..

OmniStep - Now on BlenderMarket / Gumroad!
#b3d #blender #omnistep
December 24, 2024 at 12:13 AM
Update 1.2 will introduce Modules!
Here the 'Third Person' module in action.

Modules are itegrated into the add-on but are file-based - so they can be changed / updated on the fly.

OmniStep - Now on BlenderMarket / Gumroad!
#b3d #blender #omnistep
December 23, 2024 at 5:32 PM
Testing some small UserScripts for the 1.2 release of OmniStep.. (soon!)

Simple autofocus with raycasting and damping.

OmniStep - Now on BlenderMarket / Gumroad!
#b3d #blender #omnistep
November 24, 2024 at 10:59 PM
One step further - same base mesh, but with some modifiers on top..
Still runs at 60 fps

Updated Blender file in comments!
(You need OmniStep v1.1 to run it)

OmniStep - Now on BlenderMarket / Gumroad!
#b3d #blender #omnistep
November 11, 2024 at 9:03 PM
Real-time Verlet Physics in Blender - made with OmniStep UserScripts.
It's far from optimized, but works surpisingly well..

Blender file in comments!
(You need OmniStep v1.1 to run it)

OmniStep - Now on BlenderMarket / Gumroad!
#b3d #blender #omnistep
November 11, 2024 at 5:00 PM
A Path Tracer in Geometry Nodes!
Just for fun and learning geo-nodes

And of course #omnistep to walk around..
(Blender file in comments)

#b3d #blender
November 4, 2024 at 11:09 PM
Made it into a proper LaserScanner UserScript - works with cycles and any camera projection. Might have some use-case in VFX work..

Blender File in comments!
(You need OmniStep v1.1 to run it).

OmniStep - Now on BlenderMarket / Gumroad!
#b3d #blender #omnistep
October 29, 2024 at 2:02 PM
Not sure if it's a good strategy, but it looks cool - live point cloud capture from the viewport. This could be streamed to an AR app without needing geometry or shaders.

The idea is to let OmniStep use the phone as a virtual camera in AR.

#b3d #blender #omnistep
October 27, 2024 at 12:47 AM
Testing off-screen buffer rendering for upcoming OmniStep features in AR/VR.

The plan is to stream low-resolution/framerate point clouds to an AR app on the phone and receive spatial data in return. The first step is to capture the viewport.

#b3d #blender #omnistep
October 25, 2024 at 3:33 PM
Had to make this sooner or later… OmniStep + NLA trigger Userscript, all in real-time.

And by the way - Update v1.1 is out!

OmniStep - Now on BlenderMarket / Gumroad!
#b3d #blender #omnistep
October 23, 2024 at 10:41 PM
HeadBob Animation - another UserScript for the upcoming v1.1 update. Will be hardcoded in the future..

The script writes one animated property to the camera, the rest is native blender constrains, f-curve modifiers and drivers.

OmniStep - Now on BlenderMarket / Gumroad!
#blender #b3d #omnistep
October 19, 2024 at 8:11 PM
One step further - set up with custom object properties, triggered by the player with a UserScript, and read/written as NLA strips.
Sample for the upcoming v1.1 update..

OmniStep - Now on BlenderMarket / Gumroad!
#blender #b3d #omnistep
October 18, 2024 at 9:58 PM