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dakgora.bsky.social
dakgora
@dakgora.bsky.social
Que en los nuevos monster hunter puedas reponerte los objetos durante las misiones sin limitación rompió todo el planteamiento y balance de las peleas. Desde el salto de mh4 a world se podrían sacar 30 ejemplos más, hasta el punto que en wilds ya la mitad de mecánicas son irrelevantes.
November 23, 2025 at 5:24 PM
Capcom and its financial requirements for the fiscal year. It is not the first time that they have rushed a development and such games always come out suspiciously around March (the deadline for recording annual profits). Re3, MhRise, DD2...
February 27, 2025 at 7:55 PM
I've seen how the conversation went from "low rank has always been easy" to "high rank has always been easy" and when the expansion comes out the topic will be "g rank was always easy, the hard part is the event quests with bloated dmg numbers!".
The mental pirouettes are incredible.
February 25, 2025 at 12:37 AM
The mhdevs, on the other hand, have had the worst possible perspective on how to deal with the matter, to the point that it seems extraordinary to me how someone could come up with things like having the life bar warn you to dodge.
February 11, 2025 at 5:30 PM
Elden Ring did it great, it was more accessible than the souls games without sacrificing any complexity and challenge in its mechanics.
February 11, 2025 at 5:30 PM
The "then don't use it" crowd is always very funny.

The point of an experience that feels challenging and immersive is to use every means at your disposal to overcome it.
February 11, 2025 at 1:29 AM
La peli me gustó y me gusta aún más con el tiempo, pero no va a superar las acusaciones de sentirse la "baby first body horror movie" para el gran público. Difícilmente entra en el top 5 del año a nivel de terror.
January 24, 2025 at 10:20 AM
Alberto Whisky: soy invencible! (y racista)

Cristiano Camporojo con un lanzamisiles en la mochila:
January 15, 2025 at 9:45 AM
Resumen
December 18, 2024 at 10:41 PM
December 18, 2024 at 10:40 PM