John Smith
daedrias.bsky.social
John Smith
@daedrias.bsky.social
I’m nobody, and pretty fine about it
The mage could have more information. He certainly looks a lot like the depictions of the saint, but it’s surely just a coincidence. Or perhaps he’s a distant descendant?
November 16, 2025 at 9:36 PM
Region M, first done on my new linux environment! No major issue in the change of OS, except not being able to directly associate the dungeondraft files to the app.

The giant "skeleton" in MN is obviously a colossal snail shell. Quirky old hermit not included. Probably.
November 9, 2025 at 8:31 PM
The standing stones and big rock are part of a ritual to keep whatever is in the depth of I1 dungeon. And one stone/pillar was destroyed where the lava is.
Maybe giant stone golems pulling titanic chains while the thing is trashing around, explaining the tremors.

#TTRPGs
August 13, 2025 at 11:05 PM
I decided to swap H5 and H10 keys, because I wanted my Legally Distinct Moria™.
I like dwarves.
July 6, 2025 at 8:05 PM
On far less important details:
1 - Lava pool + mountain = volcano. Duh.
2 - That's the second time I get a mycelium infested swamp, with a nearby abbey.
This swamp is now composed of giant mushrooms, Zangarmarsh style.
And guarded by mushroom cultists!
June 8, 2025 at 8:25 PM
Hey, thanks!
For the random generation, I use Sandbox Generator by Atelier Clandestin.
Then I build the terrain itself in Dungeondraft, with the hexmap tileset from 2minutetabletop.
Finally, I use the map as a background in Inkscape, to place all the legends and Dungeon/Lair pins.
February 25, 2025 at 6:11 PM
Tried Dungeondraft for this, but had to install two mods to make it work with hexs. I'll try Hex Kit for region A.
February 16, 2025 at 9:03 PM