Stefan (dadbod games)
banner
dadbod-games.com
Stefan (dadbod games)
@dadbod-games.com
Turning coffee into video games.

Check out I.T Never Ends on Steam here: https://store.steampowered.com/app/4225400/IT_Never_Ends/
**Discord Webhook Code Structure**
The Deno edge function receives the database payload, extracts the record, and formats it into a Discord embed with.

If Discord fails, it logs the error but doesn't break the feedback submission.
February 2, 2026 at 6:55 PM
**Discord Webhook Automation**
When new feedback is inserted, a Supabase database trigger fires an edge function that formats and posts to Discord.

The edge function:
- Formats feedback into a Discord embed
- Creates visual star ratings (⭐ for enjoyment, 💰 for purchase intent)
February 2, 2026 at 6:55 PM
**Why Write-Only?**
- Privacy: Players can't see other players' feedback
- Security: Even if someone gets the anon key, they can only submit data, not read it
- Simplicity: No authentication needed for demo feedback
February 2, 2026 at 6:55 PM
**Security: Write-Only RLS Policy**
The RLS policy ensures anonymous users can ONLY insert data. They can't read, update, or delete anything. This is the "write-only" pattern.

`anon` can INSERT, but SELECT/UPDATE/DELETE are blocked. This means the public key is safe to use in client-side code.
February 2, 2026 at 6:55 PM
**Supabase Integration**
Using the Supabase JS client with the public "anon" key. This is safe because Row Level Security (RLS) policies restrict what operations are allowed.

The client code is simple and uses a (safely) publishable API key

Security happens at the database level thru RLS (below)
February 2, 2026 at 6:55 PM
**Frontend: React Component**
Built with react (the whole game is).
The form is accessible from both the main menu and demo end screen.

Key feature: graceful degradation. If Supabase isn't configured, the form simply doesn't appear. No errors, no broken UX.
February 2, 2026 at 6:55 PM
**The Form Structure**
4 questions that give actionable insights:
1. Enjoyment rating (1-10) + "What would you tell a friend?"
2. Friction points (free text)
3. Purchase intent (1-10)
4. Suggested price (with auto currency detection)

Plus auto-captured metadata: playtime, game version, OS/platform.
February 2, 2026 at 6:55 PM
**Why in-game feedback?**
- Lower friction = more responses
- Capture context (playtime, game version, system info)
- Better UX than external links

For a Steam Next Fest demo, every piece of feedback is gold. This makes it easy to collect.
February 2, 2026 at 6:55 PM
🚀 Just shipped an in-game feedback form for the I.T Never Ends demo. Instead of sending players to external forms, they can submit feedback directly from the game.

Here's how I built it with @supabase, RLS policies, and Discord webhooks 🧵

#indiegame #gamedev
February 2, 2026 at 6:55 PM
Thanks man! It's working really well. Every ingame submission is posted directly and publicly in discord and lets everyone see all feedback as it comes in. It's really neat
February 2, 2026 at 6:15 PM
Launched the I.T. Never Ends demo with "Democratic Pricing."

Risky move: every feedback form auto-publishes to Discord.

People are actually doing it. Avg price vote is settling around $12.

Skew the data here:
store.steampowered.com/app/4225400/...

#Indiedev #gamedev #indiegame
February 2, 2026 at 7:33 AM
Launched the I.T. Never Ends demo with "Democratic Pricing."

Risky move: every feedback form auto-publishes to Discord.

People are actually doing it. Avg price vote is settling around $12.

Skew the data here:
store.steampowered.com/app/4225400/...
#Indiedev #gamedev #indiegame
February 1, 2026 at 8:16 PM
I.T. Never Ends just passed 6,000 wishlists since the Steam page launched on Dec 12th! 🖥️📈

As a solo dev, seeing 10k plays on Itch and 6k wishlists in less than two months is honestly wild.

Thank you! 🙏

steam:
store.steampowered.com/app/4225400/...

#indiegame #indiedev #gamedevelopment
January 30, 2026 at 10:51 PM
Traditional pricing is for cowards. I have implemented "Radical Pricing Democracy." 🗳️

Anyone playing the demo of I.T Never Ends can vote on what the game is worth. The data streams live to a public Discord. The game will just end up costing the average voted amount at launch.

#indiedev #gamedev
January 30, 2026 at 8:49 PM
I realized that getting 10,000 people to buy I.T Never Ends is statistically unlikely. So I’ve decided to price the game at $200,000.
Now I only need to find one guy.
Work smarter, not harder.

#Gamedev #indiegame #business #businesstips
January 30, 2026 at 7:51 AM
I’ve got a real-life professional studio musician acquaintance giving the soundtrack for I.T. Never Ends a full overhaul.

This is good, because music is needed to drown out the wet, rhythmic pulsing coming from the server room. 🎸🐙

#ITNeverEnds #IndieDev #CosmicHorror #SystemFailure
January 24, 2026 at 9:07 PM
Support Ticket #477.

From: Timmy - unpaid intern

"There are ants coming out of my spacebar. I think they're building a civilization. Some have tiny hard hats."

#IndieGame #horrorgame #indiedev
January 23, 2026 at 6:46 PM
2,000 wishlists in the first 30 days. 4,000 wishlists in 40 days. At this rate of acceleration, IT Never Ends is on track to reach 24.3 trillion wishlists by this time next year.

#gamedev #indiedev
January 21, 2026 at 8:16 PM
So excited to announce that the wonderful Collin Fiol is the voice behind ARCHIVE-7 - the narrator (antagonist?!) of I.T Never Ends.

He'll be featured in both the demo and the full release- It freaking rocks.

catch him:
linktr.ee/collinfiol

#gamedev #indiedev #voiceacting #narrativegames
January 19, 2026 at 8:08 PM
I.T Never Ends is a game where you do I.T Support for a lovecraftian megacorp after the apocalypse.

There's more than 1800 tickets waiting to be resolved.
A surprisingly large amount of them involve fleshy hardware.

The demo's coming out this week.

#ItNeverEnds #indiegame #horrorgame
January 19, 2026 at 8:59 AM
Okay so
The I.T Never Ends demo is coming for Steam later this week.

Please be aware that hallucinating on the job is strictly prohibited.
January 18, 2026 at 10:25 PM
Logging onto Bluesky feels exactly like my day job: shouting into an uncaring abyss while providing I.T. support for a Lovecraftian megacorp.

The void is vast, the dread is familiar.

Five followers. Infinite silence. Same as the office, really.

#ITSupport #CosmicHorror #IndieDev #TheVoid
January 10, 2026 at 10:53 PM
"The Mandatory Fun Comittee convenes. They're all smiling. The same smile. Your smile. You realize you're on the committee now. you've always been on the committee."

EMBRACE YOUR ROLE | THIS ISN'T WHO I AM

coming to Steam in 2026

#gamedev #indiegame #horrorgame #scp
January 9, 2026 at 11:02 PM
Forget zombies and stuffed mascots.

Real horror is when the printer runs out of Cyan and the accounting team starts drawing pentagrams around the breakroom coffee machine.

Swipe left or right - the ink always flows in the same direction.

#ItNeverEnds #GameDev #Indiegaming
January 9, 2026 at 9:26 AM
Losing in I.T Never Ends isn't really "dying" as such. It's more of a Blue Screen of Death kind of scenario. You're still expected to show up and resolve tickets the next day.

Any biomass left over at the end of the game belongs to the corp.

#ITNeverEnds #IndieDev #GameDev #Horrorgame #Indiegame
January 8, 2026 at 10:46 PM