7. Be open-minded to share but don't take everyone's word as an only truth.
8. AI can code for you, but you should still take control of the project.
9. Draw the code, speak the code, so that you can communicate.
7. Be open-minded to share but don't take everyone's word as an only truth.
8. AI can code for you, but you should still take control of the project.
9. Draw the code, speak the code, so that you can communicate.
5. Support different model provider and also be able to deploy open source model are needed.
5. Support different model provider and also be able to deploy open source model are needed.
2. Agents should contain tools, memory, ability. These terminology will change as I develops more.
3. Agents should be able to talk to each other in order to cooperate/collaborate.
2. Agents should contain tools, memory, ability. These terminology will change as I develops more.
3. Agents should be able to talk to each other in order to cooperate/collaborate.
1. Different programming languages have different advantages
2. C++ handles render(), JavaScript handles update()
3. C++ for performance, JavaScript is for agents to easily iterate
4. C++/JavaScript will live in their own loops
1. Different programming languages have different advantages
2. C++ handles render(), JavaScript handles update()
3. C++ for performance, JavaScript is for agents to easily iterate
4. C++/JavaScript will live in their own loops
4. The more I read V8's source code, the more I think I should embedded it into my C++ Engine. Maybe I should create a whole new project after graduation.
4. The more I read V8's source code, the more I think I should embedded it into my C++ Engine. Maybe I should create a whole new project after graduation.
Fixed the issue. It was caused by using the Debug version of V8's DLL in Release/x64. The problem was resolved by adding a PostBuildEvent in Game.vcxproj so that both configurations use the correct DLL respectively.
Fixed the issue. It was caused by using the Debug version of V8's DLL in Release/x64. The problem was resolved by adding a PostBuildEvent in Game.vcxproj so that both configurations use the correct DLL respectively.