d4rkpl4y3r
d4rkpl4y3r.bsky.social
d4rkpl4y3r
@d4rkpl4y3r.bsky.social
The hair has to make way for the cuddles.
July 17, 2025 at 10:31 PM
Adding the vrc light volume support to my raymarcher was slightly less trivial. The reason being that the self reflection rays for the metallic parts need to sample them a second time on their ray hit.
Still pretty easy tho and definitely worth it.
May 18, 2025 at 3:34 PM
I've been trying out @sim.red VRC Light Volumes on a bunch of my shaders.
It looks really good especially on larger things like my pool. Really grounds the thing in the world.
May 17, 2025 at 1:48 PM
These are the old (left) and new (right) values. Turns out both particle mass values only modulate other parameters. Getting the time step to real time was slightly less straight forward and required some experimental fudging of numbers until it looked mostly right again.
January 19, 2025 at 4:56 PM
Its powered by 8 spare bits in my particle struct that I stochastic decrement like this.
January 10, 2025 at 12:16 AM
This is sooo much better to play with in vr. And it was already fun in editor.
Its just so satisfying.
January 10, 2025 at 12:14 AM
Hmmm, invisible grape juice.
January 8, 2025 at 3:00 PM
Touch the balls. Now to figure out what to actually do with this...
January 8, 2025 at 2:33 AM
wiggle update to dildo.shader
December 22, 2024 at 11:48 PM