Khasm
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czarkhasm.bsky.social
Khasm
@czarkhasm.bsky.social
I make video games!

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got one more update in today!

41 - Focalor
47 - Vual
52 - Allocer
60 - Vapula

all of which serve as easier ways to get Seals. might update the odds to be 1/3 instead of 1/2 if they're too strong, but eh, we'll see lol
November 16, 2025 at 5:37 AM
also gremory is a transbian icon apparently
November 15, 2025 at 9:58 PM
45 - Vine (deck fixing at the cost of potentially destroying gold & steel cards)
48 - Haagenti (Steel is Gold, Gold is Steel)
56 - Gremory (Wild cards are now truly wild)
71 - Dantalion (Steel equivalent to Golden Ticket)
November 15, 2025 at 9:58 PM
15 - Eligos (reverse Bus)
20 - Purson (you only get ONE SHOT!)
42 - Vepar (Hack/Buskin/Forneus equivalent for middle cards)
64 - Flauros (single-use Death card per round)
November 8, 2025 at 9:26 PM
first things first, these are the four pacts that i finished before i realized i should probably be posting about this stuff:
28 - Berith
21 - Morax
30 - Forneus
1 - Baal
November 2, 2025 at 3:49 AM
i'd say it's about time for a new devlog, eh?

it's been on my backburner for a while, but i'm finally starting full production on the Ars Goetia mod for Balatro! this mod will include 72* new "Pact" Jokers, each themed after a lord of hell in the Ars Goetia. I'll be posting updates as I make stuff!
November 2, 2025 at 3:46 AM
legitimately, i don't think i've gone into an art haze harder than this; i saw the prompt, then continuously worked on this thing 'til like 4am lmao.

the original version actually did have a mandela catalogue-esque censor, but i eventually decided making gabriel erin's EITFO icon was way cooler
September 18, 2025 at 7:30 PM
YIAY KNOW WHAT YOU LOVE
YIAY KNOW WHAT YOU DREAD

#YIAYoct
September 18, 2025 at 7:27 PM
Shout out to @pbjellied.bsky.social for this amazing commission of Malos’s Monado from Xenoblade 2!
May 22, 2025 at 2:21 AM
adding UH as an additional horseman has been ported over from ultra conquest! i also added some big ol' scars across his body to match the ones on his head! last few things are sfx and hammering out entity rendering order
April 13, 2025 at 10:29 PM
ok in retrospect the red slash fx against the red background might not've been the greatest idea
April 9, 2025 at 2:58 AM
we in-engine baybeeeeeeee
April 9, 2025 at 1:58 AM
also good god that's a lot of animations. still have a few left to go, too!!
April 6, 2025 at 3:37 AM
hexaslash looks better now that i have the actual slash fx
April 6, 2025 at 3:37 AM
oh, and here's the full gif of the flame slash. i'll prolly bump up the size of the actual flame fx once i make sure it doesn't take up too much screenspace
April 5, 2025 at 7:37 AM
managed to figure out what'll probably the hardest attack to animate, the "hexaslash"! based on mythra's photon edge and malenia's waterfowl dance.

can't wait to see this thing actually moving forward!!
April 5, 2025 at 7:35 AM
messing around with the animator before doing the rest of the phase 2 sprites; here's a funny squish frame
April 2, 2025 at 12:56 AM
tongue-waggling in question
also i spelled tongue wrong in the last thing i'm a fraud
March 30, 2025 at 4:16 AM
peak video game development is using sine waves to accurately render a tounge waggling through the air
March 30, 2025 at 4:02 AM
ultra headless update time! been doing a lot of polish to the existing sprites, but i did make this neat demo of the fire slash in the meantime!
March 29, 2025 at 7:24 PM
WAIT THERE'S A HORSE IN THE TOMODACHI LIFE TRAILER I WIN FOREVER
March 27, 2025 at 2:52 PM
bingo results! tomodachi life & rhythm heaven are massive dubs, but the real win here is having celeste and pizza tower songs remixed by DannyB
March 27, 2025 at 2:51 PM
actually posting this here for once.
nintendo direct bingo baybeeeee!!
March 26, 2025 at 5:08 PM
not as much, but hey, progress is progress!
March 11, 2025 at 11:41 PM
progress update time! did a few miscellaneous sprites & got a plan going for the second attack of phase 1. still don't quite know what the other phase 2 attack will be yet, but i have a few ideas
March 4, 2025 at 5:36 AM