It outlines the direction I’m setting for my solo studio. What “self-sustaining” really means to me, how I’m building in public, and why I’m optimizing for longevity over speed.
No hype. Just clarity.
www.cybernetks.be/cybernetks-2...
It outlines the direction I’m setting for my solo studio. What “self-sustaining” really means to me, how I’m building in public, and why I’m optimizing for longevity over speed.
No hype. Just clarity.
www.cybernetks.be/cybernetks-2...
Most of the battle is in the beginning.
www.cybernetks.be/im-bringing-...
Most of the battle is in the beginning.
www.cybernetks.be/im-bringing-...
www.cybernetks.be/focus-in-sma...
www.cybernetks.be/focus-in-sma...
Sometimes it’s about direction.
Between client work, family, and the house, I’ve learned to keep momentum by following a Developer Roadmap — a simple guide that makes slow weeks still meaningful.
New post: www.cybernetks.be/the-develope...
Sometimes it’s about direction.
Between client work, family, and the house, I’ve learned to keep momentum by following a Developer Roadmap — a simple guide that makes slow weeks still meaningful.
New post: www.cybernetks.be/the-develope...
Alien Miner was built in 7 days for Brackey’s Game Jam 2025.2.
Read the full summary → www.cybernetks.be/brackeys-gam...
Alien Miner was built in 7 days for Brackey’s Game Jam 2025.2.
Read the full summary → www.cybernetks.be/brackeys-gam...
Try it here → cybernetks.itch.io/alien-miner
Try it here → cybernetks.itch.io/alien-miner
Cleaned up test setups and crafted the level layout. Time to playtest, export, and ship the MVP.
Read the log → www.cybernetks.be/brackeys-gam...
Cleaned up test setups and crafted the level layout. Time to playtest, export, and ship the MVP.
Read the log → www.cybernetks.be/brackeys-gam...
The game finally has a goal! Added end gates, respawn logic, a notification system, and a proper background. The loop feels complete now.
Read the log: www.cybernetks.be/brackeys-gam...
The game finally has a goal! Added end gates, respawn logic, a notification system, and a proper background. The loop feels complete now.
Read the log: www.cybernetks.be/brackeys-gam...
Added UI for collected/banked coins, a reusable kill zone, and a bat enemy. MVP is shaping up fast.
Read the log: www.cybernetks.be/brackeys-gam...
Added UI for collected/banked coins, a reusable kill zone, and a bat enemy. MVP is shaping up fast.
Read the log: www.cybernetks.be/brackeys-gam...
Gems, a mechanical banker NPC, sounds, and a GameState singleton are now in the game.
Next up: UI + hazards.
Full day 2 log: www.cybernetks.be/brackeys-gam...
Gems, a mechanical banker NPC, sounds, and a GameState singleton are now in the game.
Next up: UI + hazards.
Full day 2 log: www.cybernetks.be/brackeys-gam...
Theme: Risk it for the biscuit.
I’m building a mining platformer where you risk gems on dangerous paths but can bank them at checkpoints.
Day 1 log: www.cybernetks.be/brackeys-gam...
Theme: Risk it for the biscuit.
I’m building a mining platformer where you risk gems on dangerous paths but can bank them at checkpoints.
Day 1 log: www.cybernetks.be/brackeys-gam...
Python-like syntax, nodes everywhere, signals & groups… it feels flexible to code with.
I wrote up my first reflections + what’s next as I head into Brackeys Game Jam 2025.2 this weekend:
www.cybernetks.be/learning-god...
Python-like syntax, nodes everywhere, signals & groups… it feels flexible to code with.
I wrote up my first reflections + what’s next as I head into Brackeys Game Jam 2025.2 this weekend:
www.cybernetks.be/learning-god...
Now straight into GDScript + Brackeys Game Jam 2025.2.
Catch the full log here: cybernetks.be/first-steps-into-game-development
Anyone else excited for the game jam?
Now straight into GDScript + Brackeys Game Jam 2025.2.
Catch the full log here: cybernetks.be/first-steps-into-game-development
Anyone else excited for the game jam?
The latest log breaks it down:
www.cybernetks.be/why-im-expan...
Code. Create. Play. One experiment at a time.
#BuildInPublic #SoloDev #IndieDev #SaaS #CreativeCoding
The latest log breaks it down:
www.cybernetks.be/why-im-expan...
Code. Create. Play. One experiment at a time.
#BuildInPublic #SoloDev #IndieDev #SaaS #CreativeCoding
I’ve been quiet here for a bit, heads down building Cybernetks. But now I’m opening up the doors to The Cybernetks Grid, our new Discord community.
Developers and gamers can connect, share ideas, and collaborate.
Come plug in: discord.gg/KfbErDfkud
Let’s code, create, and play.
I’ve been quiet here for a bit, heads down building Cybernetks. But now I’m opening up the doors to The Cybernetks Grid, our new Discord community.
Developers and gamers can connect, share ideas, and collaborate.
Come plug in: discord.gg/KfbErDfkud
Let’s code, create, and play.
It was intimidating at first, but typing through the fear helped me learn more than any tutorial ever has.
New log:
www.cybernetks.be/the-power-of...
It was intimidating at first, but typing through the fear helped me learn more than any tutorial ever has.
New log:
www.cybernetks.be/the-power-of...
It contains a simple list of the tools I use to build, code, and create
www.cybernetks.be/uses/
It contains a simple list of the tools I use to build, code, and create
www.cybernetks.be/uses/
But “no time” turned into “no progress.”
Today I broke the loop—with just 10 minutes.
The Trap That Kept Me From Starting
www.cybernetks.be/the-trap-tha...
#DevLog #LearningInPublic #CodeCreatePlay
But “no time” turned into “no progress.”
Today I broke the loop—with just 10 minutes.
The Trap That Kept Me From Starting
www.cybernetks.be/the-trap-tha...
#DevLog #LearningInPublic #CodeCreatePlay
This one feels important.
www.cybernetks.be/why-im-build...
This one feels important.
www.cybernetks.be/why-im-build...
www.cybernetks.be/back-to-buil...
www.cybernetks.be/back-to-buil...
itch.io/jam/kenney-j...
itch.io/jam/kenney-j...
You don't need to finish a game to compete and you don't need to know anything to start. If you learn anything during the jam then you've more than won.
Go Make Games
#Sponsored by @gamemaker.io 💜💛
itch.io/jam/pirate
You don't need to finish a game to compete and you don't need to know anything to start. If you learn anything during the jam then you've more than won.
Go Make Games
#Sponsored by @gamemaker.io 💜💛
itch.io/jam/pirate