Chris Yang
banner
cyanglaz.bsky.social
Chris Yang
@cyanglaz.bsky.social
Solo indie game dev.👨‍💻

Currently working on rogue-like deck builder garden game. 👾
I'm working on making the map more thematic. So I made the map into a sea and the nodes are (sort of) islands.

I would like to improve how the water looks. Any recommendations?

#indiegamedev #godot
November 14, 2025 at 5:16 PM
Playing some card, grow some flower and listen to some cosy raining ambience is perfect for a random November Monday evening.

🍵🍵🍵

#Godot #indiegamedev ##roguelikedeckbuilder
November 11, 2025 at 6:04 AM
Work in progress: water physics and animation. Looks pretty juicy!

#Indiegamedev #Godot #ScreenshotSaturday
November 9, 2025 at 5:28 AM
Bad coding sinks the land. 🤷‍♂️

#godot #indiegamedev
November 7, 2025 at 12:00 AM
Added foreground and background and it looks much better now!

#indiegamedev #godot
November 6, 2025 at 11:53 PM
The "Recycle" card adds a recycle buff to a field, adding water to that field will shuffle 3 "0-cost-1-water cards" to your hand. Great for some water boost!

#screenshotsaturday #indiegamedev #godot
November 1, 2025 at 5:00 PM
Added some simple interaction on the map. Next I need to wire each node types to different scenes.

#indiegamedev #solodev #godot
October 22, 2025 at 3:47 PM
I (not very creative) created the level traverse map for my rogue-like deck builder gardening game.

Still very proud of myself! 👏

#indiegamedev #godot
October 22, 2025 at 3:44 AM
Hi friends.

I have been working on a new idea: A rogue-like deck builder gardening game. In this game, you use card to add light and water to fill up the requirements of each plant.

Check out the video!

#screenshotsaturday #godot #indiegamedev
October 19, 2025 at 1:35 AM
Sharing some gameplay for something I'm currently working on.

It is a chill #deckbuilder where symbols in your deck are displayed automatically on the board, and they are triggered when the entire row, column or diagonal line is formed.

Bingo? 🤩

#screenshotsaturday #gamedev #godot
June 14, 2025 at 1:46 PM
An enemy death animation with a simple tween. I like it!

#screenshotsaturday #godot #gamedev
April 19, 2025 at 7:48 AM
Added an auto draw feature. You can sit back and watch the synergies of your deck click (or flop 😂).
Or like in this video, seeing 4 of your symbols being removed by the enemy's "gaze" ability. 🤷

#gamedev #godot #screenshotsaturday #deckbuilder
April 13, 2025 at 6:02 AM
Made this new prototype. A rogue like deck builder bingo game.

The tiles will randomly fill the bingo board until a line is formed, then the tiles will attack.

The player builds a deck of tiles to get stronger.

Would you play a game like this?

#screenshotsaturday #gamdev #godot
March 29, 2025 at 2:24 PM
Added a little horizontal panel that shows the units' action orders. Hover the icon will also highlight the unit.

#indiegamedev #godot #screenshotsaturday
February 15, 2025 at 10:51 PM
Working on card animations.

Yes I'm adding deck building mechanics to the game!

#godot #indiegamedev #deckbuilder
February 7, 2025 at 12:32 AM
This is the code that shows the error. SummonDeployHandle is a subclass of ActionDeployHandle, which is a subclass of RefCounted.
January 21, 2025 at 6:55 PM
Did I just break GDScript? 😱
January 21, 2025 at 6:50 PM
If you see a "card" layout like this, do you almost always immediately assume it is a deck builder?

#gamedev #indiegamedev #godot
January 21, 2025 at 3:53 AM
Made a new enemy: Goblin Bomber.
They deal damage on multiple tile but have low hp. And they usually kill themselves. 😱

#indiegamedev #godot #screenshotsaturday
January 18, 2025 at 2:27 PM
Been working on this tile appearing animation. What do you think?

Godot's tile y_sorting handled the depth for me, which is nice.

#gamedev #godot #indiedev
January 13, 2025 at 9:41 PM
Got some work done during the holidays: a little menu for upgrading towers.

#gamedev #godot #screenshotsaturday
January 11, 2025 at 5:14 AM
Thank you for hosting! I'm making a turn based rogue-like game inspired by Into the Breach.
January 9, 2025 at 3:13 PM
Happy Holidays everyone!

I added some camera effects and attack animations. What do you think?

#gamedev #godot
December 26, 2024 at 4:20 PM
Working on enemy telegraphing ui. Do you think it is clear what the enemies are trying to do?

#gamedev #godot
December 18, 2024 at 12:52 AM
Added a little ground "dipping" effects when units step on it and when an attack lands on it . Do you like it?

#gamedev #godot
December 10, 2024 at 12:09 AM