Sam Curley
curleysam.bsky.social
Sam Curley
@curleysam.bsky.social
Gamedev/Webdev/C#/Monogame
Retro game enjoyer
https://curleysam.itch.io/
1 more level to go and then they're all done!!!
August 15, 2025 at 4:23 PM
43 out of 60 levels done so far!

Feel like I'm over the hump and firing on all cylinders. 😁

I suppose I should start "marketing" or something soon 😅
July 18, 2025 at 3:40 PM
Bit of gameplay from my upcoming precision-flapformer Mothferatu.

Mostly temp art assets still but the gameplay feels great and I've got like 35 levels done so far!

#gamedev #monogame
July 7, 2025 at 4:03 PM
Getting back on Moth Game.

Added a mario firebar obstacle, and changing the settings for each one was a little tedious so made a special menu for it.

We're getting there!

#monogame #gamedev
June 27, 2025 at 3:07 PM
I have created 25 levels for Mothferatu so far.
This is the most levels I've made for a game yet. 😵‍💫

Just 40 more to go...

(Level select screen is placeholder)

#gamedev #monogame
February 15, 2025 at 11:25 PM
Lots of progress on Moth game!

Been trying to do a deathless run of the first world, not happened yet. 🤡

Loads of stuff in the background like saving/loading/stat tracking.

Starting to feel really good!

#monogame #gamedev
January 31, 2025 at 8:56 PM
My gears are turning and got a project coming together!
All assets are WIP haha 😅

#madewithmonogame #gamedev
January 1, 2025 at 11:17 PM
Been flip flopping between Monogame & C++ recently but think this next project will be Monogame.

I have a fun idea to try so hopefully some cool stuff to show in the next few days! 😁
November 21, 2024 at 6:47 PM