🔸 Working in #godot!
🔸 Developed "Bug Off!" and "Reefsong"
Currently working on "Phasmopass", a reality-show where humans compete against ghosts in turn-based Volleyball!
https://curiocompass.carrd.co/
discord.gg/3XnqmFzgr9
discord.gg/3XnqmFzgr9
Gameplay wise the game is one part Beastieball, one part Darkest Dungeon and one part Paper Mario :)
Gameplay wise the game is one part Beastieball, one part Darkest Dungeon and one part Paper Mario :)
However, we're still working on perfecting our core loop beforehand, so we're looking forward to playtesting our combat a lot soon!
However, we're still working on perfecting our core loop beforehand, so we're looking forward to playtesting our combat a lot soon!
Reefsong was developed as university project where we had to make a unique input device!
We built the a staff to resemble the mermaids weapon out of a cardboard tube, a Blue Snowball and a Joycon for movement (we tried motion controls first but they were too buggy🥲)
Reefsong was developed as university project where we had to make a unique input device!
We built the a staff to resemble the mermaids weapon out of a cardboard tube, a Blue Snowball and a Joycon for movement (we tried motion controls first but they were too buggy🥲)
1) Find polluting ships dropped by the mothership!
2) Capsize them with powerful waves!
3) Purify them into a reef that local wildlife can use as a habitat!
The twist?
You have to SING to do so. High notes purify your surroundings and low notes create waves!
1) Find polluting ships dropped by the mothership!
2) Capsize them with powerful waves!
3) Purify them into a reef that local wildlife can use as a habitat!
The twist?
You have to SING to do so. High notes purify your surroundings and low notes create waves!
Speaking as a programmer who worked in Unity for four years, I had a small adjustment period of two weeks and then I was vastly preferring the experience. It just feels a lot more approachable to look at
-Felix
Speaking as a programmer who worked in Unity for four years, I had a small adjustment period of two weeks and then I was vastly preferring the experience. It just feels a lot more approachable to look at
-Felix
It was a super memorable experience, and we met so many new #godot developers there.
Really happy to be working in this engine and excited for all the new updates coming out for it!
It was a super memorable experience, and we met so many new #godot developers there.
Really happy to be working in this engine and excited for all the new updates coming out for it!