Previously worked with NoBrakesGames (Human Fall Flat 2) and Hollow Ponds #IAmDead. Environment artist amongst many other hats I found on my way.
adamcoburn.co.uk
youtu.be/EBbynre-Qx0?...
youtu.be/EBbynre-Qx0?...
youtu.be/EBbynre-Qx0?...
VOLUME UP, it's early 2000s time!
I tasked myself with learning how to export from the sequencer and render queue in UE5.
My work is at:
www.adamcoburn.co.uk
Music by Jon Kelliher
jonkellihersound.com
#microkorg #3d #ue5 #maya #3danimation #3dmodeling #3ddesign
I tasked myself with learning how to export from the sequencer and render queue in UE5.
My work is at:
www.adamcoburn.co.uk
Music by Jon Kelliher
jonkellihersound.com
#microkorg #3d #ue5 #maya #3danimation #3dmodeling #3ddesign
MicroKorg model made in Maya.
Textured in Substance.
Rendered in Unreal Engine 5
Compressed in ScreenToGif
MicroKorg model made in Maya.
Textured in Substance.
Rendered in Unreal Engine 5
Compressed in ScreenToGif
The Signal (2007).
I was living in London when I first saw this with a goody friend and we went in thinking it would be bad, but it surprised us his good it was.
Go in with 0 expectations.
The Signal (2007).
I was living in London when I first saw this with a goody friend and we went in thinking it would be bad, but it surprised us his good it was.
Go in with 0 expectations.