(I accidentally multiplied downforce by 100, because I'm using downforce points as opposed to coefficient)
(I accidentally multiplied downforce by 100, because I'm using downforce points as opposed to coefficient)
I guess my car knows how I feel too.
I guess my car knows how I feel too.
Started coding meshes for the ground, using vertex shading for the surfaces for a low-poly look. I hope it works 🤞
Started coding meshes for the ground, using vertex shading for the surfaces for a low-poly look. I hope it works 🤞
- Match the GR1 formula torque (850)
- Add gears (wow, 2!) and diff ratio
- Get close to drag coeff of GR1.
You have a car that is dynamic off the line to match small worlds/tracks. Turns coming soon once I get to grips with it.*
*For legal reasons, that's a pun.
- Match the GR1 formula torque (850)
- Add gears (wow, 2!) and diff ratio
- Get close to drag coeff of GR1.
You have a car that is dynamic off the line to match small worlds/tracks. Turns coming soon once I get to grips with it.*
*For legal reasons, that's a pun.