For images: https://wetdry.world/@CatAClock
#godotengine #godot #gamedev #games
#godotengine #godot #gamedev #games
If no one will come to the fediverse, then I will bring the fediverse to them. Or something like that.
#webdev #webdevelopment #web
If no one will come to the fediverse, then I will bring the fediverse to them. Or something like that.
#webdev #webdevelopment #web
At least it's showing up now. :neocat:
#webdev #webdevelopment #web
At least it's showing up now. :neocat:
#webdev #webdevelopment #web
I got the first level all blocked out and ready to be colored in with detail and things.
I decided to turn the cubed walls into planes, which reduced my `.glb` export by about 30 KB. This caused it to be see-through though... (1/2)
#GameDev #godotengine #Gaming
I got the first level all blocked out and ready to be colored in with detail and things.
I decided to turn the cubed walls into planes, which reduced my `.glb` export by about 30 KB. This caused it to be see-through though... (1/2)
#GameDev #godotengine #Gaming
For now, see the main menu.
There is a very small amount of camera shake btw.
#GameDev
#godot
#godotengine
For now, see the main menu.
There is a very small amount of camera shake btw.
#GameDev
#godot
#godotengine
It's the first time I made a custom Resource for Godot Engine as well because the previous *Perk code* was god awful.
#GameDev
#godot
#godotengine
It's the first time I made a custom Resource for Godot Engine as well because the previous *Perk code* was god awful.
#GameDev
#godot
#godotengine
- I made some new blender models.
- Improved the template to not have any dumb workarounds.
- Redid the person model. Still a little rough, but it looks better now. I laughed at the face for a whole minute.
#GameDev
#gamedevelopment
- I made some new blender models.
- Improved the template to not have any dumb workarounds.
- Redid the person model. Still a little rough, but it looks better now. I laughed at the face for a whole minute.
#GameDev
#gamedevelopment
I ported my Twin Stick Shoot-em-up from GDScript to c++. And now everything looks a lot more clean, nodes are utilizing signals more often, and everything is simplified.
Some of the jank came with it though, so I will have to remove my workarounds and other weird stuff later.
#gamedev #godot
Custom node using GDExtension written in C++ that the engine sees!!
Hell yeah. C is cool.
#gamedev #gamedevelopment #godot #godotengine
Custom node using GDExtension written in C++ that the engine sees!!
Hell yeah. C is cool.
#gamedev #gamedevelopment #godot #godotengine
This is some fantastic symbolism, I love it.
This is some fantastic symbolism, I love it.
This app is lacking post visibility, so I can't change that while crossposting.
This app is lacking post visibility, so I can't change that while crossposting.
It's too good.
I need it back.
It's too good.
I need it back.