CatAClock
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CatAClock
@crowdedgames.group
I have made a frontend that allows a user to post on both mastodon-related websites, bsky-related websites and Youtube. It's only for text post though.

For images: https://wetdry.world/@CatAClock
I am making this super easy for myself. I made a thing and now everything is plug-and-play. It's sooo easy :D

#godotengine #godot #gamedev #games
August 7, 2025 at 3:44 AM
May 3, 2025 at 12:45 AM
Your social media is hard to develop for.

#webdev #webdevelopment #web
May 2, 2025 at 2:24 AM
I have plans.

If no one will come to the fediverse, then I will bring the fediverse to them. Or something like that.

#webdev #webdevelopment #web
April 23, 2025 at 11:20 PM
Took way too long to get a timeline. Then I had to redo some javascript because it decided not to work. Then I *had to do some reorganizing*.

At least it's showing up now. :neocat:

#webdev #webdevelopment #web
April 22, 2025 at 3:23 AM
Here's the latest.

I got the first level all blocked out and ready to be colored in with detail and things.

I decided to turn the cubed walls into planes, which reduced my `.glb` export by about 30 KB. This caused it to be see-through though... (1/2)

#GameDev #godotengine #Gaming
April 13, 2025 at 3:07 AM
Wikipedia never ceases to amaze me.
April 11, 2025 at 1:10 AM
Hihihihi~~

Here is the final model for what the template for characters will be based off of.
...They will have pants on later I swear.
And also damn I will need to learn how to texture and fast. I still don't entirely know how to do that.

#GameDev #games #godot
April 9, 2025 at 2:16 AM
I have done other stuff, but that is for another post.

For now, see the main menu.

There is a very small amount of camera shake btw.

#GameDev
#godot
#godotengine
April 2, 2025 at 1:11 AM
Trying my best.

It's the first time I made a custom Resource for Godot Engine as well because the previous *Perk code* was god awful.

#GameDev
#godot
#godotengine
March 31, 2025 at 1:15 AM
March 27, 2025 at 10:40 PM
Assault rifle.

It also took too long to figure out how to attach a gun to a hand. Too much time was wasted...

#blender #gamedev #model
March 27, 2025 at 8:03 PM
This

#meme
March 23, 2025 at 4:11 PM
It's been approx. one year since I have tried to make a gun model.

No matter what I did, it always looked terrible.

But now I know the issue. It was my over-reliance on starting with the Cube(tm) and using the bevel tool incorrectly.

#GameDev
#blender
#3d
March 21, 2025 at 12:15 AM
Oki. So.

- I made some new blender models.
- Improved the template to not have any dumb workarounds.
- Redid the person model. Still a little rough, but it looks better now. I laughed at the face for a whole minute.

#GameDev
#gamedevelopment
March 17, 2025 at 11:44 PM
Is this a half-fullscreen or a half-emptyscreen?
March 15, 2025 at 5:46 PM
So.

I ported my Twin Stick Shoot-em-up from GDScript to c++. And now everything looks a lot more clean, nodes are utilizing signals more often, and everything is simplified.

Some of the jank came with it though, so I will have to remove my workarounds and other weird stuff later.

#gamedev #godot
March 4, 2025 at 10:55 PM
I bloody did it!!

Custom node using GDExtension written in C++ that the engine sees!!

Hell yeah. C is cool.

#gamedev #gamedevelopment #godot #godotengine
March 2, 2025 at 8:48 PM
I have a new book to read :3

#book #games
February 28, 2025 at 10:26 PM
Noticed this new icon on the Godot Engine website.

Very cool.

#Godotengine
February 27, 2025 at 9:56 PM
Oh my god! Where can I get one!?

This is some fantastic symbolism, I love it.
February 27, 2025 at 12:35 AM
Easiest building to model.

#Gamedev
February 25, 2025 at 10:38 PM
Test post 2

This app is lacking post visibility, so I can't change that while crossposting.
February 25, 2025 at 5:25 AM
Prettying up my website subdomain.

#website
February 25, 2025 at 2:17 AM
I can't.

It's too good.

I need it back.
February 20, 2025 at 5:51 AM