Crocotile 3D
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Crocotile 3D
@crocotile3d.bsky.social
Crocotile3d.com
Reposted by Crocotile 3D
ill-willed chill world part 2: 90s horror vidya is go.
November 10, 2025 at 3:51 PM
Nice work! :)
November 10, 2025 at 2:51 PM
You're welcome! :)
November 10, 2025 at 6:37 AM
Bones are in the instance list now. You have bones in the correct place- looks good. No need to choose a root bone anymore. There's no longer a duplicate mesh- you just edit the object and can then apply vertex weights to bones. Make sure "Show" checkbox is on in the Skin section of Transform panel.
November 9, 2025 at 9:11 PM
It looks like you have the bones already in the skeleton container. So that looks good.
November 9, 2025 at 9:07 PM
You no longer have to select a root bone, and there isn't a duplicate mesh anymore. The should be a skeleton container that appears in the instance list in the Scene panel that you drag your bones into in order to make them part of the skeleton. Then you can assign vertex weights to them.
November 9, 2025 at 9:05 PM
You can also set a keybinding to toggle that option "Toggle Auto Flatten" is the binding name. That should make it easier to swap modes.
October 18, 2025 at 2:43 PM
Very nice work! Looks great!
October 7, 2025 at 10:11 PM
Reposted by Crocotile 3D
Also here's a better view of Just the Red Doll
October 7, 2025 at 9:16 PM