Crimson Delight Games
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crimdelgames.bsky.social
Crimson Delight Games
@crimdelgames.bsky.social
Welcome to Bluesky!👋
October 17, 2025 at 1:30 AM
Sure👍

Also for the record, we don't blame Valve for these new rules. It's the payment processors pushing for more censorship.

Our game got through the review process and was approved, it's monetized, we have DLCs planned... We're grateful to be on Steam.❤️
September 17, 2025 at 12:26 PM
Reporting for duty!😁
September 17, 2025 at 11:49 AM
ToLLA devs here...

Thanks for covering the situation, @acvalens.net - it's been stressful to say the least.

We'd just like to say that this isn't Valve's fault, and we don't blame them; they're doing what they can to help NSFW devs stay on Steam and sell games.

Payment processors are the problem.
September 17, 2025 at 11:49 AM
They have pushed back, though. This isn't Valve's fault, they're doing what they need to do to prevent payment processors from blacklisting their platform.
September 17, 2025 at 11:46 AM
The Steam version is the most up-to-date on bugfixes, that's about it. We'll do some post-launch patching in the next few days, then it's back to work on new content and Patreon releases. Also gotta give out Steam keys to patrons... We'll put up an update soon and outline our roadmap.👍
September 15, 2025 at 12:07 AM
That mostly down to which reviewer you get, imo. Some are more strict than others. Sucks that the whole process is so random and arbitrary, but there's not much we can do apart from respecting Valve's rules and hoping for the best.
September 4, 2025 at 9:05 PM
It's rough out there, especially with the recent payment processor crackdown. But speaking from experience here: we didn't notice any bigger "push" from Steam after passing 1k WLs. It only started climbing after 5500 or so WLs, which was during the summer Next Fest IIRC.
September 4, 2025 at 9:03 PM
Yeah curator reviews will net you a good chunk of WLs. It's a good idea to reach out to them proactively. Most will accept and review a game in exchange for a couple of curator keys.
September 4, 2025 at 9:01 PM
Also, AFAIK there's not *that* much of a difference between 500 WLs and 1000 or 1500. The breakpoint seems to be ~6000-7000 which lands you on "popular upcoming".

Do you perhaps have some data showing that 1000 WLs is some kind of inflection point?
September 4, 2025 at 8:43 PM
I mean you gotta weigh the pros and cons. Depending on how many WLs your game is getting per week. If you're getting only a trickle, you might wanna launch sooner than later. It all depends how much you want/need those Next Fest WLs.
September 4, 2025 at 8:40 PM