Jeremy Crapsey
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crapsey.bsky.social
Jeremy Crapsey
@crapsey.bsky.social
VR at Stress Level Zero Duck Season, Boneworks, Bonelab
Train those delivery robots!
October 23, 2025 at 3:29 AM
It is better than it was. I think I’m only down to one workaround now. It just needed more time to mature before switching to it back in 2022. The perf issues were addressed since then (mostly).
March 26, 2025 at 5:28 PM
Switching to OpenXR with Unity was painful. In hindsight, I should’ve waited a couple of years. I think OpenXR held back VR—lots of performance loss, missing features, and added non-VR features made it more confusing, especially with the naming conventions.
March 26, 2025 at 4:44 PM
Congrats @majormcdoom.bsky.social! Been watching your progress for a while now. I was so happy to see your trailer drop. I look forward to playing!
March 12, 2025 at 9:44 PM
It was disappointing that they are just pretty much a static animated statue that barely looks at you, I wanted to take the armor
December 5, 2024 at 6:13 PM
I am also cursed with this
December 5, 2024 at 4:39 PM
Working on smoothing out physical interactions and bugs in our player
November 14, 2024 at 9:31 PM
I have one foot out the door, my feed is saturated with politics and nonsense
November 9, 2024 at 2:57 AM
Same, constantly fighting away the "For you" tab has been a struggle
November 9, 2024 at 2:49 AM
I have been working in VR for just about 10y. SLZ for about 8y. I have contributed to the games Duck Season, Boneworks and Bonelab. And I'm looking to follow more people here so hit me up.
November 9, 2024 at 2:46 AM
yeah I have been playing it, this is dangerous... I'm adult with money now
November 8, 2024 at 8:29 PM
Peak VR interaction! haha
November 8, 2024 at 7:35 PM
When I see this I don't think of it as a practical way to make or even play a game, but a way to explore a dream or memory. All these amazing examples are just brute forced with data. It needs to be broken down into smaller pieces so it can be useful for actually game development
November 1, 2024 at 6:41 PM
I’ll have to try that
October 25, 2024 at 1:22 AM
Don’t you think I didn’t notice that reel in gesture on that block! I’m curious if that’s a player driven action or a coincidence?
October 21, 2024 at 3:06 PM
Oh man… days. One thing you can look forward to in newer versions. Import for us would last two days or more now it’s down to 4 to 6 hours in 2022. 40min build times that’s impressive considering your project size. But that might be because you don’t use urp. Shader keywords destroy build times
October 18, 2024 at 3:13 PM
What are your import and build times… I think our biggest project clocked around 150gb
October 18, 2024 at 1:48 PM