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- Knockback
- Temporary deafen
> when players are hit by one of the sonic blasts it registers an effect similar to blindness, in which for a few seconds, all sounds around them are lost. Including other players. Might even result in slight ringing effect
- Knockback
- Temporary deafen
> when players are hit by one of the sonic blasts it registers an effect similar to blindness, in which for a few seconds, all sounds around them are lost. Including other players. Might even result in slight ringing effect
By getting those horns you can repair the blaster a little.
By getting those horns you can repair the blaster a little.
- Sound can also be heard in a small radius so any other players nearby would be able to hear if it were fired
- And the glow effect can be seen by other players
- Sound can also be heard in a small radius so any other players nearby would be able to hear if it were fired
- And the glow effect can be seen by other players
- Due to the size of the weapon it takes up multiple inventory slots, between 3-4. Which makes it a risk if you need other items
- Requires time to charge up, like the warden this would require a 3 second charge to use it and then would have a cooldown of 3-5.
- Due to the size of the weapon it takes up multiple inventory slots, between 3-4. Which makes it a risk if you need other items
- Requires time to charge up, like the warden this would require a 3 second charge to use it and then would have a cooldown of 3-5.
- Has a small buff when in use underground, shocks can reverberate off of walls though this would lesser the damage to players once it hits them.
- Has a small buff when in use underground, shocks can reverberate off of walls though this would lesser the damage to players once it hits them.
- Strong bazooka like sound weapon, utilises the warden's sonic boom attack to both shoot opponents back some distance but also deal a few hearts of hit point damage as they go. This will vary depending on armour level
- There is only one per Ancient city so not too many to cause utter chaos
- Strong bazooka like sound weapon, utilises the warden's sonic boom attack to both shoot opponents back some distance but also deal a few hearts of hit point damage as they go. This will vary depending on armour level
- There is only one per Ancient city so not too many to cause utter chaos