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CraftedCart
@craftedc.art
Software engineer, game modder, sergal

"I make the thing do the thing with the thing"

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🌉 bridged from https://furry.engineer/@CraftedCart on the fediverse by https://fed.brid.gy/
in other news I've been doing A Silly like - _what if raytracing in OpenComputers_ (a Minecraft mod that adds Lua-based computers) - could do with some more shades of blue.. or maybe dithering heh.

and then realizing it's slow as heck so making a way to […]

[Original post on furry.engineer]
November 5, 2025 at 11:42 PM
I've been kindof getting back into vanilla(-y) Minecraft as of recent

I'm so used to modded quest packs so this feels a bit weirdly _oh gosh what and how do I do things_ heh :P
September 6, 2025 at 11:29 PM
so I just redid my website.. uh I basically wanted to do easings.net, except you can play with the expression and you get more than just JavaScript code (ok well you don't get any CSS bezier curves because heck if I know how to do that)

https://craftedc.art/web-tools/easings
June 2, 2025 at 3:16 AM
..realizing Resolve has a character limit on expressions

sooo... how about working around it by writing code in a sticky note, and eval-ing that :P
April 9, 2025 at 10:11 PM
Some more fancifying things
February 22, 2025 at 1:53 AM
Some tidying up.. moved the options to the top and all the graph labels are nice and aligned now
February 18, 2025 at 3:52 AM
Been toying around with #balatro modding as of recent - thought it'd be an idea to graph stuff :P
February 17, 2025 at 2:00 AM
Tinkering on that raytracer's getting a little tiresome when I'm forever at odds with performance now - struggling to get it running decently on anything that isn't a _very_ high end graphics card.

F16 support (to reduce register pressure) doesn't seem to […]

[Original post on furry.engineer]
February 10, 2025 at 3:23 AM
As much as I would like to profile the shader code itself too.. uhh..

That would require me to try figure out how my shader code maps to RDNA3 assembly. There's no fancy debug symbols here.
January 29, 2025 at 5:01 AM
Hm, apparently I'm being bottlenecked by register counts on that raytracer now - and looks like naga (shader transpiler wgpu uses) doesn't support half-precision floats for now - wanted to try 16-bit floats to try save on vector regs.

Trying to get this performing better is.. an ordeal alright.
January 29, 2025 at 4:59 AM