Hyunho Ha, Lei Xiao, @cr333.bsky.social, Thu Nguyen-Phuoc, Changil Kim, Min H. Kim, Douglas Lanman, Numair Khan
tl;dr:TSDF in synthesized view’s image space->depth maps->image-based blending
arxiv.org/abs/2505.18932
Hyunho Ha, Lei Xiao, @cr333.bsky.social, Thu Nguyen-Phuoc, Changil Kim, Min H. Kim, Douglas Lanman, Numair Khan
tl;dr:TSDF in synthesized view’s image space->depth maps->image-based blending
arxiv.org/abs/2505.18932
Runfeng Li, Mikhail Okunev, Zixuan Guo, Anh Ha Duong, @cr333.bsky.social, Matthew O'Toole, @jamestompkin.bsky.social
arxiv.org/abs/2505.05356
Runfeng Li, Mikhail Okunev, Zixuan Guo, Anh Ha Duong, @cr333.bsky.social, Matthew O'Toole, @jamestompkin.bsky.social
arxiv.org/abs/2505.05356
Can meshes capture fuzzy geometry? Volumetric Surfaces uses adaptive textured shells to model hair, fur without the splatting / volume overhead. It’s fast, looks great, and runs in real time even on budget phones.
🔗 autonomousvision.github.io/volsurfs/
📄 arxiv.org/pdf/2409.02482
Can meshes capture fuzzy geometry? Volumetric Surfaces uses adaptive textured shells to model hair, fur without the splatting / volume overhead. It’s fast, looks great, and runs in real time even on budget phones.
🔗 autonomousvision.github.io/volsurfs/
📄 arxiv.org/pdf/2409.02482
Workshop site: neural-bcc.github.io
Workshop site: neural-bcc.github.io
@ethanjohnweber.bsky.social, Norman Müller, Yash Kant, Vasu Agrawal, Michael Zollhöfer, Angjoo Kanazawa, @cr333.bsky.social
arxiv.org/abs/2502.05175
@ethanjohnweber.bsky.social, Norman Müller, Yash Kant, Vasu Agrawal, Michael Zollhöfer, Angjoo Kanazawa, @cr333.bsky.social
arxiv.org/abs/2502.05175
👁️ IRIS: Inverse Rendering of Indoor Scenes
IRIS estimates accurate material, lighting, and camera response functions given a set of LDR images, enabling photorealistic and view-consistent relighting and object insertion.
👁️ IRIS: Inverse Rendering of Indoor Scenes
IRIS estimates accurate material, lighting, and camera response functions given a set of LDR images, enabling photorealistic and view-consistent relighting and object insertion.