Dag - Counter Duck Games
counterdag.bsky.social
Dag - Counter Duck Games
@counterdag.bsky.social
Personal account of a former tutor, washed up smash player, writer of Pokemon fanfiction, currently trying to be a real game dev
Pinned
Day 1

Hi. I'm Dag. This is my personal account. It's been sitting idle for a little and it's time I actually put it to use.

I've made a new years resolution to make a video game, like I've tried countless times. To that end, I'll be using this account to post daily updates.

#gamedev #indiedev
Day 323
Just simplifying some code. It's tedious, but it's important.
November 18, 2025 at 11:17 AM
Day 322
boy do I love doing the same thing over and over again while expecting a different result, is there a name for this kind of behavior?
November 17, 2025 at 10:08 AM
Day 321

I can delay no further. I need to start finalizing controls. The issues related to Castling are related to the fact that you can't actually decide what to do if you have multiple types of moves available to you.
November 16, 2025 at 4:06 AM
Day 320
I've dropped going to weekly tournaments but I still like going to the monthly ones

Don't expect any progress today. In fact, I've discovered Castling AND En passant are both broken.

Fuuuuuuuuuck
November 15, 2025 at 12:12 AM
Day 319
EN PASSANT
November 14, 2025 at 9:33 AM
Day 318
An interlude: We've got a new 3D printer, one that's much better than our old one. And my partner really wants to print my little fellas.

And I'm wondering if this should be rolled into the game proper.
November 13, 2025 at 12:01 AM
Day 317
It has just dawned on me: I could have an Alpha build of House Rules by the end of the year.

#GameDev #IndieDev #HouseRulesGame
November 11, 2025 at 11:21 PM
Day 316
Some progress. En passant is fuuuuun.
November 11, 2025 at 11:03 AM
Day 315
Huzzah! I've got gameplay loading again!

I've been fighting small issues here and there, just trying to get back to where it was before.
November 10, 2025 at 9:44 AM
Day 314
If I keep smacking my skull against this wall, at least one of them will break.

I know this is important, but god is it tedious.
November 9, 2025 at 9:32 AM
Day 313
progress is progressing. I think I've got most everything in place, but I need to check a few more things before I can call things good.
November 8, 2025 at 10:03 AM
Day 312
I've spent most of today fighting our home server to make effectively 0 progress on it. No game dev work today.
November 7, 2025 at 10:57 AM
Day 311
Oh yeah, it's all coming together. The Tag system is just about there.

I don't have anything to really show just yet, but I'm feeling really good about what's ahead.
November 6, 2025 at 10:25 AM
Day 310
Tag system is mostly implemented! Once I can get basic chess working again, I'll call that a milestone.

#GameDev #IndieDev #HouseRulesGame
November 5, 2025 at 1:58 AM
Day 309
Have been working, but it's not glamorous. I'm effectively doing everything over again but better.

I SHOULD have done this at the start, but I was and still am pretty unskilled. I'm understanding it better now, at least.
November 4, 2025 at 10:49 AM
Day 308
HASTE IS REALLY FUN OKAY
November 3, 2025 at 10:45 AM
Day 307
After two days of some pretty heavy and personal shit, I needed a day off and a new game.

I bought Haste as it was on sale. Roguelike Sonic, how the fuck is it not more well known, it feels amazing. Only complaint is that it feels like runs should be twice as long
November 2, 2025 at 11:03 AM
Day 306
Sorry, personal stuff came up.
November 1, 2025 at 11:41 AM
Day 305
Not much progress today, stuff came up. tired.

tag system is at least taking better shape
October 31, 2025 at 11:53 AM
Day 304
Not much today, because smash, but am making progress.

I've finally realized I need to properly add a 0th team to denote Neutral, unplayable pieces. The pieces left over after a player leaves the game for one reason or another will automatically go here.
October 30, 2025 at 6:09 AM
Day 303
At long last, it's time to get to the new mechanics: Piece Tags, Tile Effects, and Board Rules.

I believe Piece Tags will be the roughest, as I already have a number of pieces with effects coded in. These effects -should- probably be converted into tags.

This includes attacks and moves.
October 29, 2025 at 8:40 AM
Day 302
Hooray bugfixing.

Maybe now I'll actually get forward progress
October 28, 2025 at 11:16 AM
Day 301
I'm close.

...to finishing Pokemon ZA.

sorry.
October 27, 2025 at 11:05 AM
Day 300
Big celebration day!

...but I didn't do anything. whoops.
October 26, 2025 at 11:06 AM
Day 299
I'm going through the code again. Just updating and finalizing bits here and there.

For example, stalemates. I didn't have anything good for if a player is stalemated. But 4P chess rules have actually given me what I need.
October 25, 2025 at 10:09 AM