Cotterzz
cotterzz.bsky.social
Cotterzz
@cotterzz.bsky.social
https://sleditor.com/ - WGSL/GLSL/JS/Audio Shader editor I'm building
https://sphero.id/ - Game I'm working on
https://objec.tv/ - Node based editor I made once
Claude is getting better at writing shaders.
I'm even using it to build a shader app as I wanted features not on shadertoy.
I recently added built-in AI assist, currently supports 7 free-tier models, if you're interested in checking it out:
www.sleditor.com
November 14, 2025 at 6:24 AM
59.9 fps @ 1320 x 743 with integrated intel 630
So not too shabby, though it's not a complex shader
November 14, 2025 at 6:05 AM
Oh my, I really thought I was the only person to do this.
Mine both have multiple names and variations, plus collective plurals when addressing both of them - boobins, booboos, boobies, bonbons, poopoos and dingdongs... there is not space in this reply to list everything.
November 6, 2025 at 3:11 PM
I like the look of it, but like Slang I'm not too fussed about a shader language that the browser can't read, plus my brain is dealing with the combined load of GLSL and WGSL already.
Isn't it a. experimental and b. for three internal use?
October 31, 2025 at 2:54 PM
The problem is that M365 Co-pilot is not representative of all AI.
Though it does highlight another issue - AI may not be as good at helping the average user as the hype is suggesting.
It's reminiscent of the VR/MR tech that has now shifted to specialists/business instead of consumers.
October 31, 2025 at 2:44 PM
Dittytoy.net is my favourite for audio creative coding.
I'm also building something myself - sleditor.com which is kinda like shadertoy but with webgpu and more audio options.
October 30, 2025 at 8:39 PM