CorentinPB
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corentinpb.goatapegames.com
CorentinPB
@corentinpb.goatapegames.com
Game Dev, working on a narrative turn based roguelite about mental health & struggles @ GoatApe

Also made Palallel :
https://store.steampowered.com/app/1155300/Palallel/
I mean as a developper it's really really hard to keep quit about your game when you work on it. It can be a huge morale booster to know that people are waiting for your game. But it's also a huge risk as you know that people are indeed waiting for your game and they won't go easy on you(pressure++)
December 15, 2024 at 10:51 PM
Fix the most game breaking bugs first and when you're confortable sharing your game, playtest the shit out of your game with friends, family, strangers (mostly stranger) to make sure the game works, it's fun enough (even in this state) and that it can be understood easily.
December 15, 2024 at 10:45 PM
J'ai jamais compris comment on pouvait atteindre des nombres aussi gros, même pour mon gros gros jeu sur steam actuellement, je dépasse pas les 2000h. Je sature au bout des 500+ heures généralement 😵
November 27, 2024 at 6:27 PM
J'ai toujours trouvé ça fascinant mais j'ai également toujours détesté ça au collège/lycée (un peu moins en étude sup) pour une seule raison : On te demande de démontrer et prouver le résultat
November 27, 2024 at 6:23 PM
Curious to see answers, I spent some time on videos for twitter but it was always awful...
November 27, 2024 at 6:17 PM
Everyone has his own methods, but in general I think starting a smaller project impact negatively your main project (it may be the cause of a complete shutdown)
November 27, 2024 at 6:15 PM
I think the main reason why we think about new ideas is because of all the brainstorm happening, there's so much dopamine released in your brain when you think you just had a good idea, it's an addiction
November 27, 2024 at 6:13 PM
Looks great, if you need playtesters sometime in the future, let me know !
November 27, 2024 at 6:10 PM
The N°1 issue when you're months into your project. It's hard to stay on track
November 27, 2024 at 6:05 PM
Good luck !

Always plan your release date with 3 months of margin and an additional 4 months just in case 🙃
November 26, 2024 at 10:37 PM
Good luck !

Love seeing ultra WIP stuffs 😄
November 26, 2024 at 10:25 PM
Yes but that's fun crunch !

The solution is a week-long game jam so you have time to build things.
November 25, 2024 at 4:57 PM
So.. Tank with your friends ?
November 22, 2024 at 10:57 PM
I have a drive folder full of ideas and documents, it's hard to not think about other ideas.

It's even harder for prototypes, you always think to yourself 'There isn't much things to add to the prototype to make it viable' (in reality there's always a reason why you quit it)
November 21, 2024 at 4:55 PM
Unfortunately, I can't help you in that case, never worked in c++ with the API.

Maybe try to post something in the Steamworks group steam forums, they usually have people that can help.
November 21, 2024 at 3:45 PM
Keep the old project in a drive or something so you don't have the temptation to open it 😄
November 21, 2024 at 2:09 PM
Patience and perseverance are keys at the end..
November 21, 2024 at 2:08 PM
I can proudly say nothing was done in weeks and I still feel great 😃
November 21, 2024 at 2:03 PM
The winning part is when you release the game. Even if there's issues with the launch, you'll be relieved
November 21, 2024 at 2:01 PM
I believe you should not go to twitter/bluesky to market your game, there's low chance it will make a big difference except if you have a meme account or something like that.

Just act normal, interact with other devs, answer questions, help other peoples and you'll be fine.
November 21, 2024 at 1:59 PM
In general I think it's better to keep the venting to families and friends instead of people you don't know on the internet unsless it's n opinion you want to share to other.

People tend to think that social medias are some sort of personal diary abd forgot everyone sees it.
November 21, 2024 at 1:54 PM
You work in c# right ? Are you using Steamworks . net ?
November 21, 2024 at 1:50 PM
Agree, godot has few breaking changes between versions and the engine is evolving really fast, it would be a shame to not use the new features.
November 21, 2024 at 1:36 PM