Sidebar+top nav+tabs+mega menu
It becomes navigation soup.
Pick one primary pattern. Stay consistent.
Findability test:
Give a user a task.
If it takes over 30 seconds, your navigation failed.
If users can’t find it, it doesn’t exist. (04/04)
Sidebar+top nav+tabs+mega menu
It becomes navigation soup.
Pick one primary pattern. Stay consistent.
Findability test:
Give a user a task.
If it takes over 30 seconds, your navigation failed.
If users can’t find it, it doesn’t exist. (04/04)
Works for: power users
Strengths: fast, searchable
Fails: when it becomes the only navigation
Mega Menu
Works for: e-commerce, content-heavy sites
Fails: B2B SaaS, users don’t browse, they hunt. (03/04)
Works for: power users
Strengths: fast, searchable
Fails: when it becomes the only navigation
Mega Menu
Works for: e-commerce, content-heavy sites
Fails: B2B SaaS, users don’t browse, they hunt. (03/04)
Works for: marketing sites, simple SaaS
Strengths: familiar, balanced
Fails: too many items or complex sub-menus
Tabs:
Works for: switching between related views
Strengths: clear “you’re here” indicator
Fails: more than 5 tabs becomes chaos (02/04)
Works for: marketing sites, simple SaaS
Strengths: familiar, balanced
Fails: too many items or complex sub-menus
Tabs:
Works for: switching between related views
Strengths: clear “you’re here” indicator
Fails: more than 5 tabs becomes chaos (02/04)
$1.35M in lost signups
$75K in support costs
$25K in slower sales
$40K+ in preventable churn Total: $1.49M/year
Design investment: $80-120K Payback period: 3-4 weeks Year one ROI: 12-18x
Design isn't an expense. It's the highest investment you'll make.
$1.35M in lost signups
$75K in support costs
$25K in slower sales
$40K+ in preventable churn Total: $1.49M/year
Design investment: $80-120K Payback period: 3-4 weeks Year one ROI: 12-18x
Design isn't an expense. It's the highest investment you'll make.
Monthly churn rate: 6% (industry avg: 3-4% for good UX)
Extra churn from bad UX: 2% Annual revenue: $2M
Lost revenue from UX churn: $40K/year year one $120K+ by year three Cost to fix core UX issues: $40-60K
Break-even: 12-18 months. Then pure profit.
Monthly churn rate: 6% (industry avg: 3-4% for good UX)
Extra churn from bad UX: 2% Annual revenue: $2M
Lost revenue from UX churn: $40K/year year one $120K+ by year three Cost to fix core UX issues: $40-60K
Break-even: 12-18 months. Then pure profit.
4.5 months With confusing product: +6 weeks (extra demos hand-holding 'let me check with the team') Cost per deal: +2.5 sales touches × $500 = $1250 per deal 20 deals/year = $25000 in extended sales costs Better UX = fewer questions = faster deals = more revenue per rep
4.5 months With confusing product: +6 weeks (extra demos hand-holding 'let me check with the team') Cost per deal: +2.5 sales touches × $500 = $1250 per deal 20 deals/year = $25000 in extended sales costs Better UX = fewer questions = faster deals = more revenue per rep
Current state:
1500 support tickets/month
35% are 'how do I' questions
$12 avg cost per ticket UX confusion cost: 525 tickets × $12 = $6300/month = $75600/year Better UX = 70% fewer confusion tickets = $52920 saved
Current state:
1500 support tickets/month
35% are 'how do I' questions
$12 avg cost per ticket UX confusion cost: 525 tickets × $12 = $6300/month = $75600/year Better UX = 70% fewer confusion tickets = $52920 saved
Your signup flow:
- 1000 signups/month
- 40% complete signup (industry avg: 65%)
- $450 CAC per user Lost users: 250/month × $450 = $112500/month Annual cost of bad onboarding UX: $1.35M Cost to redesign onboarding: $25K ROI: 54x in year one
Your signup flow:
- 1000 signups/month
- 40% complete signup (industry avg: 65%)
- $450 CAC per user Lost users: 250/month × $450 = $112500/month Annual cost of bad onboarding UX: $1.35M Cost to redesign onboarding: $25K ROI: 54x in year one
High usage + high confusion = fix immediately
High usage + low confusion = optimize later (it works don't break it)
Low usage + high confusion = delete or hide
Low usage + low confusion = ignore
You can't fix everything. Fix what touches revenue.
High usage + high confusion = fix immediately
High usage + low confusion = optimize later (it works don't break it)
Low usage + high confusion = delete or hide
Low usage + low confusion = ignore
You can't fix everything. Fix what touches revenue.
Read through your sales demo script. Count how many times you say: 'Don't worry about this' or 'This part is confusing but........' or 'We're redesigning this' Each phrase = design debt that's slowing deals.
Clean product = shorter demos = faster closes.
Read through your sales demo script. Count how many times you say: 'Don't worry about this' or 'This part is confusing but........' or 'We're redesigning this' Each phrase = design debt that's slowing deals.
Clean product = shorter demos = faster closes.
30%+ tickets about 'how do I....' = design debt.
Users shouldn't need help for basic flows. Each ticket costs $8-12 in support time. 1000 confusion tickets/month = $96K-144K/year in preventable costs.
Fix the UX. Redirect resources to growth.
30%+ tickets about 'how do I....' = design debt.
Users shouldn't need help for basic flows. Each ticket costs $8-12 in support time. 1000 confusion tickets/month = $96K-144K/year in preventable costs.
Fix the UX. Redirect resources to growth.
Install Hotjar/Fullstory for 1 week. Watch session recordings.
Look for:
Users clicking repeatedly (expected something to happen)
Cursor hovering confused (looking for next step)
Rage clicks (frustration)
These are your UX bleed points. Where revenue dies.
Install Hotjar/Fullstory for 1 week. Watch session recordings.
Look for:
Users clicking repeatedly (expected something to happen)
Cursor hovering confused (looking for next step)
Rage clicks (frustration)
These are your UX bleed points. Where revenue dies.
Grab someone who's never seen your product. No engineers. No employees. Start timer. Screen record. Say nothing.
Can they: understand what it does complete core action feel confident?
If no → you found your design debt. Fix this before adding features.
Grab someone who's never seen your product. No engineers. No employees. Start timer. Screen record. Say nothing.
Can they: understand what it does complete core action feel confident?
If no → you found your design debt. Fix this before adding features.
Design → fewer support tickets → smaller support team → more runway Design → faster activation → higher LTV → better unit economics Design → shorter sales cycles → more deals closed → Series B unlocked
Design → fewer support tickets → smaller support team → more runway Design → faster activation → higher LTV → better unit economics Design → shorter sales cycles → more deals closed → Series B unlocked