Child of Zeta
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contagion.bsky.social
Child of Zeta
@contagion.bsky.social
Indie developer creating action adventure Child of Zeta where you play as a young Grey 👽 in a telepathic medieval society on Zeta Reticuli.
And some bonus game lore!
August 2, 2025 at 6:17 PM
Very first look at a cinematic sequence from my game’s opening! Sci-fi creds to those who can guess what movie intro inspired this scene heavily.
August 2, 2025 at 6:16 PM
The first step is often the hardest. #gamedev #indiedev #indiegame
July 26, 2025 at 4:52 PM
WIP concept art of a “Saucer Hut” from my solo game project Child of Zeta. Doing these for the more complex models before going to 3D. #conceptart #drawing #art #gamedev #indiegame
July 26, 2025 at 1:33 PM
This handsome dude and this strange London Philharmonic version of Star Wars title in German (+ Galactic Music) 😂 keeps me company in tonights dev session. #indiedev #gamedev #OST #workmusic #games
May 21, 2025 at 4:52 PM
Don't call me crazy! One thing led to another, okay! Because my game is about aliens in their middle ages on Zeta Reticuli, I found this site listing stars within 50 lightyears... made a script to map them inside Unity... I swear this will somehow be in the game! 👽 #gamedev #indiegame #gaming #game
May 14, 2025 at 3:59 PM
Added a more asserting sound when you light up a Shrine of the Third Eye, my game’s save points. What do you think? #gamedev #indiegame #indiedev #sounddesign #gaming
May 13, 2025 at 4:18 PM
Greetings Bluelings! Another Screenshot Saturday video from me to you. This has been long coming. A save system! Boring to make but do you really have a game without it? In CoZ these Shrines can be lit up to save your progress. Hope you like it. #screenshotsaturday #gamedev #indiegame
May 10, 2025 at 4:04 PM
Channeling some alien Hellraiser vibes tonight #gamedev #indiedev #indiegame
May 8, 2025 at 3:56 PM
Yes, clearly how dead enemies should behave on timescale 0.

Hey all, I'm back after a nasty flu ☠️. Guess I need to work on my physics + rag-doll behavior... Will post more fighting action from my game soon. #gamedev #indiegame #indiedev #gaming
May 7, 2025 at 3:12 PM
My game will be topdown with lots of verticality and full 360 degrees view, so being able to see-through objects if they get between camera and player is a must. Been tweaking this a lot. Will also fade out objects completely when they get close to the camera. What do you think? #gamedev #gaming
April 10, 2025 at 3:18 PM
My first #ScreenshotSaturday! Technically not a screenshot, but a little video of my current progress on my solo game project Child of Zeta. #gamedev #indiegame
April 5, 2025 at 3:10 PM
I'm looking for a great game design doc system / wiki to organize my story and lore. I have a lot, so a one-pager is not going to work. Any good suggestions or great ones you've used? #gamedev #indiedev #indiegame #narrative #storytelling
April 5, 2025 at 2:55 PM
My medieval little 👽 guards can be annoyingly good at defending themselves. Come close and they'll shield up. Follow if you want to keep up with the development of my indie game Child of Zeta. #gamedev #indiegame #gaming
April 4, 2025 at 4:26 PM
Greetings Bluelings! Back to testing lighting, dappled shadows, see-through effects of tall objects and other details. Also testing obstacle navigation for enemies (total nightmare to get to work with my enemy controller btw). But starts to feel smooth. What do you think? #gamedev #indiegame #gaming
April 3, 2025 at 4:06 PM
Finally! Some proper combat from my game Child of Zeta. I hope you like it! I want it to feel smooth, fast, effortless and of course FUN. A perfect block grants you an opening to retaliate. Would love to hear your thoughts and ideas. #gamedev #indiedev #indiegame
March 27, 2025 at 8:45 PM
Greetings Bluelings! If you want to keep up with all things Child of Zeta, my indie game, and even get invites to playtesting, use the link in my profile or in the comment section to signup! Your email will only receive occasional CoZ news and potential playtest invites and nothing else. #gamedev
March 4, 2025 at 5:41 PM
Greetings Bluelings! A quick one before the weekend. Haven’t shared much about the mind control ability in my game. Still tweaking how that should look and feel. Any inputs welcome. Any games that does this well? #gamedev #indiegame #game
February 28, 2025 at 4:26 PM
Greetings everybody! Behold the Saucer Shield. As my game CoZ is set on the 👽 Grey's home world but in their middle ages 🏰, a lot of the game art is a blend of traditional scifi and medieval history. Just wait till you see the architecture! #gamedev #indiegame #indiedev
February 27, 2025 at 3:02 PM
Greetings Bluelings! It might surprise some, but Child of Zeta actually features many equipable items with a lightweight RPG system. Items can give you more strength, resistance and even increase telepathic powers. I'm curious hear what complexity you'd expect from a system like this? #gamedev
February 13, 2025 at 9:03 PM
Greetings fellow indie devs and game lovers! Some new progress on eh water splashing and dodge rolls and LOTS of particles. Not sure how to get more stuff done when it's this fun to just roll in the grass and jump in the water. #gamedev #indiegame #indiedev
February 11, 2025 at 4:42 PM
Can you have too many swooshy effects on a roll? #gamedev #indiedev #indiegame
February 10, 2025 at 8:48 PM
Happy Friday! Some new Blocker logic implemented! #gamedev #indiedev #indiegame
January 31, 2025 at 3:05 PM
Greetings Bluelings! It's been a little. Finally got to play with the more nasty kind of Psygnoid. The Blocker! As you can see it blocks your Telepathic abilities (and button) if you're in it's range. Luckily it's not immune to your arrows. It also give you Psygnoid Cortex, a useful loot. #gamedev
January 30, 2025 at 5:02 PM
Oh hello little guys! These small friendly ones are part of a sub-species of Zeta Reticuli fauna called Psygnoids that has evolved to use telepathy in various different ways, some more sinister than others. Certain Psygnoids should definitely be avoided. #gamedev #indiedev #indiegame
January 22, 2025 at 5:44 PM