Conor O'Kane
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conorokane.bsky.social
Conor O'Kane
@conorokane.bsky.social
Game Developer, Miniature Painter, Simulation Engineer.
http://cokane.com
Visualization of the effective potential in a 3-body system (1 large planet, 2 smaller moons). Real-time shader in #unity.
August 31, 2025 at 4:29 AM
Working on hit effects for the player's laser. #picotron #shmup
August 20, 2025 at 10:08 AM
I got a question on Discord about how the collision works for the magnetic fields - here's a visualization. Plasma inside the white squares is deflected. Smaller plasma balls are deflected more. I use simple bounding-box checks for all collisions in this game to keep it fast. #picotron #shmup
August 16, 2025 at 1:28 PM
A shmup needs shooting, so I added a gun. The effect is heavily inspired by the Amiga game Another World. I always loved the look of its laser. I haven't designed any enemies yet 😅 but the idea is the player can either shoot, or deflect with magnetic fields, but not both. #picotron #shmup #pixelart
August 16, 2025 at 1:10 PM
Progress on my #picotron twin-stick #shmup.
The plasma trail visual effect relies upon retaining the screen image and distorting it between frames, so I can't have a conventional scrolling background. To convey a sense of speed I've added random lines in the background and 're-entry' particles.
August 12, 2025 at 5:04 AM
I used #picotron 's color-table system to create semi-transparent magnetic field lines. The blending is similar to multiply, but with a hue-rotation. Color-tables are really interesting. Because you define every color combination manually, you can create unusual/novel blend effects.
April 12, 2025 at 2:13 PM
I'm trying to get the plasma to form in ribbons, as if you're flying through coronal mass ejections on the surface of the sun. I'm not sure how I'll do a scrolling background to create the feeling of speed. #picotron
April 6, 2025 at 1:30 PM
Hot, charged plasma. The dissolve effect is based on @werxzy.itch.io 's tutorial here: werxzy.itch.io/infinimoes/d...
#picotron
April 6, 2025 at 6:44 AM
Positive charges (pink) turn right in the magnetic field, negative charges turn left. I think I'll make this an 'escort' mission game, where you have to protect something.
#picotron
April 4, 2025 at 3:18 PM
Made a quick prototype for a game idea. It's a twin-stick shmup, but instead of shooting, the player projects a magnetic field, which can be used to manipulate and deflect incoming charged particles. I've just mocked-up the magnetic field visuals so far. #picotron #shmup #gamedev
April 4, 2025 at 1:26 AM
Tetris Attack (called Panel De Pon in Japan) has a great scoring system, but it's a very fast game that requires a lot of dexterity. So I took the parts I liked from Tetris Attack and put them into Puzstel Storm, making it turn based. Tiles break after 5 swaps, giving you time to plan ahead. #pico8
November 20, 2024 at 6:40 AM
I love the idea of "demakes" where you take an existing game and remake it to a lower specification. My first Pico 8 game was ChuChu Pico, a demake of Sega's ChuChu Rocket for the Dreamcast. It's one of my favorite multiplayer games and since Sega won't re-release it, I made it for myself. #pico8
November 18, 2024 at 1:55 AM
First post going out to the ether with zero followers! 😅
Try my new game Ghost Wave. It's free, it's made with Pico-8 and it runs in the browser or on pretty much any device.
monorail.itch.io/ghost-wave
#shmup #pico8 #indiegames
October 18, 2024 at 3:31 AM